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CANCELLED: Using the Makerspace to Implement Problem Based Learning and Design Thinking

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 10

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Presenters

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Assistant Director
Rutgers
Dr. Edward Cohen is the Assistant Director at CMSCE. He has 18 years of experience in innovative pedagogy in K-16 education. His experience has been in designing, implementing, and leading data-driven curriculum as a teacher, professor, Middle School Vice Principal/Supervisor of Instruction, District K-12 Science Supervisor, and District STEAM Specialist across multiple districts. Eddie started his career as a middle school science teacher where he became interested in pedagogy for makerspaces and teaching climate change. He has presented and consulted internationally in pedagogy specifically on the Nature of Science, technology education, and climate change.

Session description

Using a case study approach, we worked with farmers from local orchards and vineyards to turn their fight against Spotted Lanternflies into a problem-based learning unit for K-12 students. The unit focused on design thinking and utilized an engineering notebook to provide a basis for students to learn about the problem and then build solutions in maker spaces around the tri-state area. Using our case study we will share the full unit resources and digital materials. Part of the session will showcase some of the activities we did that led to authentic learning experiences for all and a systematic shift to bring PBLs and Design Thinking to the classrooms. Example design solutions will be shared that was designed by students at multiple grade levels. A way to brainstorm over 42,000 ideas in 20 minutes will be shown with student responses.

Session specifications

Topic:
Project-, problem- & challenge-based learning
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.