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The ISTEverse, a Portal Into the Future of Learning

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Pennsylvania Convention Center, ISTEverse AR/VR Experience

Learning experience: ISTEverse
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Presenters

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Kevin created Moment AR, the Augmented Reality tool for autism, mental health, language, and social skills. The app was co-created with his school psychologist wife and the app is evidence/research based, white papered, and patent approved with 3 patents on continuation. Recently Kevin has had entrepreneur success by the successful acquisition of his Augmented Reality company, Color Black. Kevin continues his career contracting for Disney/Sony and lecturer on Senior Software Design for California State University Northridge.
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Author | Speaker | Consultant
Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include Global Maker Day and #ARVRinEDU events. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.
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Associate Professor
University of the Incarnate Word
@lucretiafraga
@lucretiafraga
Dr. Lucretia M. Fraga earned a Ph.D. in Interdisciplinary Learning and Teaching with an emphasis in Instructional Technology from The University of Texas at San Antonio (UTSA). Dr. Fraga's research interest include the theoretical foundations for mobile and ubiquitous learning, emerging tools and technologies for learning, integration of technology by faculty and pre-service teachers, pedagogical practices for learning and professional development of faculty.
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Senior Director Event Content
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Instructional Technology Consultant
Muskegon Area Intermediate School Dist
@andrewmmann
Andy Mann was one of Michigan’s first tech teachers and tech directors and is currently the educational technology consultant at a regional service center. He is a Google Certified Educator, Trainer, and co-founder of the Michigan REMC RITS group. Andy is a two-time recipient of the ISTE Making It Happen Award for technology leadership. He is a popular, high-energy presenter at conferences and at Bureau of Education and Research seminars. He loves to help educators discover the immersive learning potential of the Meta Quest and other VR solutions.
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Director of Innovative Teaching & Learning
River Parishes Community College
@jamesmccrary
James McCrary is the Director of Innovative Teaching & Learning at River Parishes Community College. He has a background as a social studies educator and technology specialist. An Apple Distinguished Educator, Google Innovator, and Common Sense Media Certified Educator, he is passionate about integrating technology skills into the classroom and positively impacting students globally. James presents at local, state and international conferences on innovation in education, with a focus on 3D development, especially for augmented reality (AR) and virtual reality (VR). He also cohosts "The VR Podcast" discussing how immersion technology is impacting education and business.
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Coordinator of Instructional Technology
University of Wisconsin - Whitewater
@jonathanspike
Jon Spike serves as Coordinator of Instructional Technology at UW-Whitewater College of Education. He teaches courses in Video Games & Learning, Digital Tools, and Introduction to Education. Jon is also CEO of GamestormEDU, a company that designs educational games and playful experiences for teachers and students. His first game, Gamestormers, released this year. Jon is pursuing his doctorate in Educational Technology from Northern Illinois University, with a dissertation studying collaborative creation in head-mounted virtual reality. Jon also served as a high school English Teacher and Technology Integrator at the K-12 level before entering teacher preparation.

Session description

Visit the ISTEverse to experience the future of learning. You’ll discover immersive learning that leverage augmented reality (AR) and virtual reality (VR) to create dynamic, interactive learning adventures and experiences. Wander through the ISTEVerse to experience the power of virtual, augmented and mixed realities and get a glimpse of the possibilities for using these experiences for learning. Using VR headsets and handheld AR devices, you will get a taste of existing, emergent and future applications that model new learning with spatial technologies.

Visit the following spaces within the ISTEverse:

Ready Room
First time in Virtual Reality? The Ready Room showcases First Steps for all to learn how to master their virtual environment.

VRcade
An immersive arcade featuring experiential learning with VR resources connected to core subjects and skill development. You’ll be equipped with a VR headset that will provide a 360-degree view of a virtual environment, giving you a realistic immersive experience. Try out these applications:

Station 1- Lighthaus

Station 2- Anne Frank House, Gym Class, Open Brush, Traveling While Black, We Live Here, Mission I.S.S., Notes on Blindness, National Geographic Explore VR

Station 3- Anne Frank House, Gym Class, Open Brush, Traveling While Black, We Live Here, Mission I.S.S., Notes on Blindness, National Geographic Explore VR

ARcade
Check out the ARcade for hands-on experimentation with AR resources and examples of educational uses for this technology. You’ll have the chance to experiment with handheld mobile devices as you explore educational content in a dynamic, interactive way. You’ll also experience how AR can be used to enhance classroom instruction and help learners visualize and understand complex concepts.

Station 1- LiDAR Experience
Station 2- Mini-Me Scanning with Polycam
Station 3- Uploading to MERGE Object Viewer
Station 4- Uploading to Megaminds in Meta Quest 2
Station 5- Uploading to Megaminds in other WebXR tools

Connections
Check out the power of cinematic virtual reality development with the founders of Lightshed. Lightshed collaborates with individuals, organizations, and corporations to tell stories like they've never been told before. They are committed to using emerging technologies like Virtual Reality, Augmented Reality, and Artificial Intelligence to inspire meaningful action: through our films, portals, exhibits, and more.

Arena
The Arena will incorporate gamification elements into the VR experience, making the learning even more engaging and interactive. Put on a headset and join other educators in challenges in the following experiences:
Beat Saber
Ultimechs
Wands Alliances


VR Wellness
In the VR Wellness space, take a mindfulness break during a full day of conference content in Tripp or Cosmic Flow!

Session specifications