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'Coding in Minecraft’ a Computer Science Credential Program

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 37

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Session description

See how the ‘Coding in Minecraft’ computer science credential program with supporting curriculum enables educators with any level of CS background to develop and prove their students’ skills in computer science. Students learn at their own pace in a highly immersive environment and have their assessments automatically graded.

Purpose & objective

The purpose of the poster session will be for educators to see how ‘Coding in Minecraft’ enables educators with any level of CS background to develop and prove their students’ skills in computer science. They will learn how students can learn at their own pace in a highly immersive environment and have their assessments automatically graded.

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Outline

The poster will show the 'Coding in Minecraft' pathway, examples of the curriculum and teacher resources, and best practices for using 'Coding in Minecraft' in the clasroom.

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Supporting research

https://advocacy.code.org/stateofcs

https://www.edutopia.org/article/two-ways-bring-games-your-classroom

https://educationblog.microsoft.com/en-us/2019/05/learn-how-to-engage-your-classroom-with-minecraft-education-edition/

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session