2, 4, 6, 8! How Can We Collaborate?
Listen and learn : Snapshot
Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 1 of 2, scroll down to see more details.
Other presentations in this group:
|Audience:||Teachers, Coaches, Curriculum/district specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Because this is mostly presentational, no devices are required. Thus, no accounts, software, etc., will be needed.|
|Topic:||Using the ISTE Standards|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
This session is to share with both coaches and teachers how to overcome the challenge of initiating a collaborative experience. We will share the narrative as well as the various skills, tools and strategies used, and allow for questions. The objective is that attendees will have communication and planning strategies to use with their collaborating educator(s). Here are one example of the narrative:
The JH art teacher wanted to do something “different” with her 8th graders so we started with her listing the topics that she was wanting to cover. We then found a topic that I was also familiar with (Impressionism). From there, she determined what she wanted as the final product and we used backward design to created the lesson and activities. This included which activities would be hands-on and which would be tech-based. The result? A pre-activity where each student reproduced a square to a complete painting - they then compiled the pieces to reveal the full image; a flipped scenario where we used Kahoot to introduce the concepts; a Google Slides presentation, based on the Kahoot questions, that took student deeper into the concept; discussion of the final project (Pop Impressionism [or, Impressionism Parody] where students would choose a [Post]-Impressionist scene and add an animated character to the scene) and the process for choosing their subjects; students then sketched out the character and finally did a full-fledged drawing. They also presented their art to the class and students ended with a gallery walk where they responded to TAG peer review prompts about the artwork they were viewing.
Each of these items can be extended if changed to an interactive lecture platform.
Presenter-audience discussion about collaboration + introduce me and my story: my start as a new tech coach to the district and the difficulties in getting my foot “in the door.” (5)
Introduce my first big success (art collaboration - it began with the teacher wanting to something “different”): the steps, skills and strategies we used. (10)
Shorter vignette of other successes: VR with 2nd grade, HS English literary analysis with BookCreator, Genius Hour, Schoology + chicken dance (5)
Audience take-away activity (mentimeter/polleverywhere/game) (5)
ISTE Standards for Educators: Collaborator
Transform Learning Through Technology: A Guide to the ISTE Standards for Coaches, ISTE
Goldstein, Alison M., “Teachers’ Perceptions of the Influence of Teacher Collaboration on Teacher Morale”, 2015
Jackson, Nancy Mann, “How Coaches Help Teacher Get the Best from Ed Tech” https://districtadministration.com/technology-coach-resources-bolster-instructional-coaching-model/, February 2020
Ms. Kuhn has 19 years’ of classroom experience, 8 of which were spent in 1:1 classrooms where technology integration played a large role in student learning. She regularly incorporated backward design when planning her own French and Info Tech lessons and now incorporates these same principles as an EdTech Coach to a district of over 300 educators, PK-12.
Ideas for Establishing Classroom Culture Within Your Learning Environment and Beyond
Moving Toward Techquity: Meeting the Needs of All Students
Picking Up STEAM: Connecting School, Home and Community in STEAM