Using Design Thinking to Positively Impact Faculty Culture and Collaborative Practice |
Listen and learn : Lecture
Michael Cohen
If we want collaborative practice and creativity to become part of student culture, it needs to be modeled by teachers with a goal that it permeates faculty culture. Learn how design thinking, a framework for empathy-focused problem-solving, can improve our faculty culture and foster a community of collaborators.
Audience: | Principals/head teachers, Professional developers, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Professional learning |
Grade level: | 6-12 |
ISTE Standards: | For Education Leaders: Systems Designer
Collaborator
|
Participants will understand the design thinking process and how it can be used as a tool for develop solutions to improve faculty collaboration.
- Participants will understand the design thinking process and how it can be used as a tool for students to solve problems
- Participants will learn how the Design Thinking process can help them fulfill the ISTE Communicator Educator standards
- Participants will be shown examples of how the Design Thinking process.
- Participants will be shown how to develop the scope and sequence of a design-driven experience
- Divergent Thinking Ice Breaker - 5 minutes
- What is Design Thinking? - 5 minutes
- It starts with Empathy - 5 minutes
- Design Driven Challenge - Create the best solution to support faculty collaboration - 30 minutes
- Pitch and Present - 10 minutes
- Wrap Up - 5 minute
Gray, A. (2016) The 10 Skills You Need To Thrive In The Fourth Industrial Revolution. World Economic Forum. Retrieved from: https://www.weforum.org/agenda/2016/01/the-10-skills-you-need-to-thrive-in-the-fourth-industrial-revolution/
d.school Institute of Design Stanford. (2017): 8 core abilities. Retrieved from: https://dschool.stanford.edu/about/#about-8-core-abilities
IDEO. (2017). What is human-centered design. Retrieved from: http://www.designkit.org/human-centered-design
Brown, T., Wyatt, J. (2010) Design Thinking for Social Innovation. SSIR. Retrieved From: https://ssir.org/articles/entry/design_thinking_for_social_innovation
Lawson, Bryan. How designers think: London, Butterworth Architecture, 1991.
Stribley, M. (2015) 20 Reasons Good Design [Really] Matters To Your Business. Canva. Retrieved from: https://designschool.canva.com/blog/design-at-work/
Wise, S. (2016). Design thinking in education: Empathy, challenge, discovery, and sharing. Edutopia. Retrieved from:
https://www.edutopia.org/blog/design-thinking-empathy-challenge-discovery-sharing-susie-wise
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