Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Using Design Thinking to Positively Impact Faculty Culture and Collaborative Practice

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Listen and learn : Lecture

Michael Cohen  
If we want collaborative practice and creativity to become part of student culture, it needs to be modeled by teachers with a goal that it permeates faculty culture. Learn how design thinking, a framework for empathy-focused problem-solving, can improve our faculty culture and foster a community of collaborators.

Audience: Principals/head teachers, Teachers, Professional developers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Professional learning
Grade level: 6-12
ISTE Standards: For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
For Education Leaders:
Systems Designer
  • Lead teams to collaboratively establish robust infrastructure and systems needed to implement the strategic plan.

Proposal summary

Purpose & objective

Participants will understand the design thinking process and how it can be used as a tool for develop solutions to improve faculty collaboration.

- Participants will understand the design thinking process and how it can be used as a tool for students to solve problems

- Participants will learn how the Design Thinking process can help them fulfill the ISTE Communicator Educator standards

- Participants will be shown examples of how the Design Thinking process.

- Participants will be shown how to develop the scope and sequence of a design-driven experience

Outline

- Divergent Thinking Ice Breaker - 5 minutes
- What is Design Thinking? - 5 minutes
- It starts with Empathy - 5 minutes
- Design Driven Challenge - Create the best solution to support faculty collaboration - 30 minutes
- Pitch and Present - 10 minutes
- Wrap Up - 5 minute

Supporting research

Gray, A. (2016) The 10 Skills You Need To Thrive In The Fourth Industrial Revolution. World Economic Forum. Retrieved from: https://www.weforum.org/agenda/2016/01/the-10-skills-you-need-to-thrive-in-the-fourth-industrial-revolution/

d.school Institute of Design Stanford. (2017): 8 core abilities. Retrieved from: https://dschool.stanford.edu/about/#about-8-core-abilities

IDEO. (2017). What is human-centered design. Retrieved from: http://www.designkit.org/human-centered-design

Brown, T., Wyatt, J. (2010) Design Thinking for Social Innovation. SSIR. Retrieved From: https://ssir.org/articles/entry/design_thinking_for_social_innovation

Lawson, Bryan. How designers think: London, Butterworth Architecture, 1991.

Stribley, M. (2015) 20 Reasons Good Design [Really] Matters To Your Business. Canva. Retrieved from: https://designschool.canva.com/blog/design-at-work/

Wise, S. (2016). Design thinking in education: Empathy, challenge, discovery, and sharing. Edutopia. Retrieved from:
https://www.edutopia.org/blog/design-thinking-empathy-challenge-discovery-sharing-susie-wise

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Presenters

Photo
Michael Cohen, The Tech Rabbi LLC

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