Sustainable Solutions — Engaging New Generations of Tech-Savvy Problem Solvers with UNSDGs |
Participate and share : Poster
Sue Floro Ian Fairhurst Emma Donaldson William Lee Archie Dennis
A student showcase of our Sustainable Solutions learning domain, which all students engage in each year, in increasing complexity. Interact with their projects on our XR platforms as they explain the ideas, designs, iterations and products that they've created as global contributors and changemakers, contributing to the attainment of the UNSGs!
Audience: | Curriculum/district specialists, Teachers, Technology coordinators/facilitators |
Skill level: | Intermediate |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | https://framevr.io/ https://cospaces.io/edu/ https://microbit.org/guide/mobile/ https://www.microsoft.com/en-us/makecode https://www.tinkercad.com/ https://www.thingiverse.com/ |
Topic: | Innovation in early childhood/elementary |
Grade level: | PK-12 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Educators: Designer
Innovative Designer
|
Additional detail: | Student presentation |
Our purpose is to showcase our students' incredible work in designing and creating sustainable solutions to the world's problems. Our students will be on the poster session stall and will engage passionately with attendees about their work, showing actual models and prototypes of their work. Our boys are so connected to the UN Sustainable Goals and are working towards achievable solutions, despite their young years!
https://sustainabledevelopment.un.org/?menu=1300
https://sites.google.com/knox.nsw.edu.au/ulearn-knox-prep-homepage/presentations/empowered-learners-designing-sustainable-solutions
Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.
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