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Sustainable Solutions — Engaging New Generations of Tech-Savvy Problem Solvers with UNSDGs

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Participate and share : Poster

Sue Floro  
Ian Fairhurst  
Emma Donaldson  
William Lee  
Archie Dennis  

A student showcase of our Sustainable Solutions learning domain, which all students engage in each year, in increasing complexity. Interact with their projects on our XR platforms as they explain the ideas, designs, iterations and products that they've created as global contributors and changemakers, contributing to the attainment of the UNSGs!

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: https://framevr.io/
https://cospaces.io/edu/
https://microbit.org/guide/mobile/
https://www.microsoft.com/en-us/makecode
https://www.tinkercad.com/
https://www.thingiverse.com/
Topic: Innovation in early childhood/elementary
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Our purpose is to showcase our students' incredible work in designing and creating sustainable solutions to the world's problems. Our students will be on the poster session stall and will engage passionately with attendees about their work, showing actual models and prototypes of their work. Our boys are so connected to the UN Sustainable Goals and are working towards achievable solutions, despite their young years!

Supporting research

https://sustainabledevelopment.un.org/?menu=1300
https://sites.google.com/knox.nsw.edu.au/ulearn-knox-prep-homepage/presentations/empowered-learners-designing-sustainable-solutions

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Presenters

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Sue Floro, Knox Grammar School
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Ian Fairhurst, Knox Grammar Preparatory School

Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.

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Emma Donaldson, Knox Grammar School
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William Lee, Knox Grammar Preparatory School
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Archie Dennis, Knox Grammar Preparatory School

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