MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect

'Virtual' Style Fun & Games to Engage Students During Remote Learning

Times and dates are displayed based on your device's time zone setting.

Participate and share : Poster

Kimberly Zajac  
Join this fun, interactive and social-emotionally-centered session where a speech/language pathologist shares how her team turned Google Meets into a hub of connection, social engagement and higher-order thinking using the G-suite, everyday materials, gamification and music. See how it all kept things real and the crowds coming back during remote learning.

Audience: Curriculum/district specialists, Principals/head teachers, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Mac, Chromebook, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Pear deck
Padlet
Google Classroom, Docs, Slides, Sheets, Draw, Forms
Jamboard
DocHub
Bitmoji
Google Read & Write
Microsoft Lens
Topic: Instructional design & delivery
Grade level: 6-12
Subject area: Language arts, Special education
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

Proposal summary

Purpose & objective

Kim Zajac, SLP, will share how a speech and language team turned their Google Meets into a hub of connection, social engagement, and higher order thinking using everyday materials, familiar games and music to keep things real & crowds coming back.

She will begin with a brief discussion capturing the various complications of the COVID 19 school closures for students in general as well as students with diverse learning needs.

She will then discuss ways remote learning differs from F2F learning for all students and how students with diverse learning needs are impacted, specifically. Discussion will included both impacts felt academically and social-emotionally.

She will discuss the components of hardware, software, teacher and student skills as well as mindsets for flexible access, growth, opportunity, equity and inclusion which are needed for successful access to remote learning engagement opportunities.

She will demonstrate and model for attendees the structures and process for hosting "Virtual" style fun and games using an equity and access minded combination of technology (Google Meet, Flippity.net, wireless speakers) and modified traditional games for delivery in the remote learning world using every day materials like pencils, markers, post-it notes and sketchpads.

Student voice and perspectives on the benefits and challenges of participating in Google Meets based games and activities for social connecting, engaging, thinking and communicating with peers and teachers will be shared.

Attendees will be encouraged to participate in a live "fun & games" interactive engagement experience together with the presenter.

The session will include time allotted for interactive Q&A.

Supporting research

https://casel.org/covid-resources/
https://blogs.gartner.com/brian_burke/2020/04/08/gamification-can-flatten-covid-19-curve/

More [+]

Presenters

Photo
Kimberly Zajac, Norton Public Schools

Kim Zajac, is a certified SLP and Audiologist in Norton, MA. She is certified in the area of Neuro-developmental Treatment with Pediatrics. She is a MassCUE Board member and is a Co-Founder of @EdCampSoutheasternMA. She has presented at ISTE, MassCUE, MASCD, BLC, NELMS Conference, Medfield DLD, and ConnectedEd Conference. Kim specializes in providing support to student learning through the use of strategies of visual thinking, sketchnoting, executive function , social communication , and social-emotional regulation. She is passionate about establishing equitable access and learning opportunities for ALL students.

People also viewed

Collaboration to Transformation: Tech Coaches in Schools
Designing App Prototypes
Making a STEAM-Powered Elementary School