'Virtual' Style Fun & Games to Engage Students During Remote Learning |
Participate and share : Poster
Kimberly Zajac
Join this fun, interactive and social-emotionally-centered session where a speech/language pathologist shares how her team turned Google Meets into a hub of connection, social engagement and higher-order thinking using the G-suite, everyday materials, gamification and music. See how it all kept things real and the crowds coming back during remote learning.
Audience: | Curriculum/district specialists, Principals/head teachers, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Mac, Chromebook, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Pear deck Padlet Google Classroom, Docs, Slides, Sheets, Draw, Forms Jamboard DocHub Bitmoji Google Read & Write Microsoft Lens |
Topic: | Instructional design & delivery |
Grade level: | 6-12 |
Subject area: | Language arts, Special education |
ISTE Standards: | For Educators: Learner
Empowered Learner
|
Kim Zajac, SLP, will share how a speech and language team turned their Google Meets into a hub of connection, social engagement, and higher order thinking using everyday materials, familiar games and music to keep things real & crowds coming back.
She will begin with a brief discussion capturing the various complications of the COVID 19 school closures for students in general as well as students with diverse learning needs.
She will then discuss ways remote learning differs from F2F learning for all students and how students with diverse learning needs are impacted, specifically. Discussion will included both impacts felt academically and social-emotionally.
She will discuss the components of hardware, software, teacher and student skills as well as mindsets for flexible access, growth, opportunity, equity and inclusion which are needed for successful access to remote learning engagement opportunities.
She will demonstrate and model for attendees the structures and process for hosting "Virtual" style fun and games using an equity and access minded combination of technology (Google Meet, Flippity.net, wireless speakers) and modified traditional games for delivery in the remote learning world using every day materials like pencils, markers, post-it notes and sketchpads.
Student voice and perspectives on the benefits and challenges of participating in Google Meets based games and activities for social connecting, engaging, thinking and communicating with peers and teachers will be shared.
Attendees will be encouraged to participate in a live "fun & games" interactive engagement experience together with the presenter.
The session will include time allotted for interactive Q&A.
https://casel.org/covid-resources/
https://blogs.gartner.com/brian_burke/2020/04/08/gamification-can-flatten-covid-19-curve/
Kim Zajac, is a certified SLP and Audiologist in Norton, MA. She is certified in the area of Neuro-developmental Treatment with Pediatrics. She is a MassCUE Board member and is a Co-Founder of @EdCampSoutheasternMA. She has presented at ISTE, MassCUE, MASCD, BLC, NELMS Conference, Medfield DLD, and ConnectedEd Conference. Kim specializes in providing support to student learning through the use of strategies of visual thinking, sketchnoting, executive function , social communication , and social-emotional regulation. She is passionate about establishing equitable access and learning opportunities for ALL students.
Collaboration to Transformation: Tech Coaches in Schools
Designing App Prototypes
Making a STEAM-Powered Elementary School