Inspiring Empathy and Agency in Students Through STEAM and Inquiry |
Explore and create : Creation lab
Ian Fairhurst Oscar Fairhurst Sue Floro
Learn how we inspire empathy and agency in boys through our global changemaker inquiry. Incorporating a deep understanding of the U.N. Sustainable Development Goals and global competencies, our students are taking ownership and using their power to positively change the world.
Audience: | Teachers, Technology coordinators/facilitators, Curriculum/district specialists |
Skill level: | Intermediate |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | https://framevr.io/ https://cospaces.io/edu/ https://microbit.org/guide/mobile/ https://www.microsoft.com/en-us/makecode https://www.tinkercad.com/ https://www.thingiverse.com/ |
Topic: | Student agency, choice & voice |
Grade level: | PK-5 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Education Leaders: Empowering Leader
Creative Communicator
|
Additional detail: | Student presentation |
The purpose of our session is to demonstrate that empathy and agency are the result of students connecting to the causes or issues they are investigating. Young boys are capable learners, who can investigate, analyse and develop a deep understanding of their ability to make a difference in the world.
We will show the students' processes and their learning, showing examples of the products and celebrations they have created, as well as videos showing the insight and deep connections that they have made to the communities they have connected with.
10 Minutes - Introduction to the Inquiry Learning Framework
5mins - Approaches and frameworks to empathy and agency in students
10 Minutes - Sharing examples of their student working solutions
10 Mins - Hands on learning time using Micro:bits,
10 Mins - 3D Design Tools and 3D Printing
10 Mins - Extended Reality Virtual Community Showcases Web XR Platforms
5 mins Q & A
https://www.interaction-design.org/literature/article/empathy-map-why-and-how-to-use-it
https://www.uxpin.com/studio/blog/the-practical-guide-to-empathy-maps-creating-a-10-minute-persona/
https://www.dfcworld.com/SITE
The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.
Workshop resource Site
https://sites.google.com/knox.nsw.edu.au/knoxpreppresentations/presentations/extended-educational-realities
WebXR Platform - Live and Synchronous (Student Guides)
https://framevr.io/knoxpreppresentations#arrivalspot
WebXR Platform - Single User Mode (Self Explore)
https://framevr.io/promotingstudentagency
Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.
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Research and Design With Personal/Global Relevance: Meaningful Innovation Ideas for Teaching SDGs
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