Inspiring Empathy and Agency in Students Through STEAM and Inquiry
Explore and create : Creation lab
Ian Fairhurst Oscar Fairhurst Sue Floro
Learn how we inspire empathy and agency in boys through our global changemaker inquiry. Incorporating a deep understanding of the U.N. Sustainable Development Goals and global competencies, our students are taking ownership and using their power to positively change the world.
|Audience:||Teachers, Technology coordinators/facilitators, Curriculum/district specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||https://framevr.io/
|Topic:||Student agency, choice & voice|
|Subject area:||Computer science, STEM/STEAM|
|ISTE Standards:||For Education Leaders:
|Additional detail:||Student presentation|
The purpose of our session is to demonstrate that empathy and agency are the result of students connecting to the causes or issues they are investigating. Young boys are capable learners, who can investigate, analyse and develop a deep understanding of their ability to make a difference in the world.
We will show the students' processes and their learning, showing examples of the products and celebrations they have created, as well as videos showing the insight and deep connections that they have made to the communities they have connected with.
10 Minutes - Introduction to the Inquiry Learning Framework
5mins - Approaches and frameworks to empathy and agency in students
10 Minutes - Sharing examples of their student working solutions
10 Mins - Hands on learning time using Micro:bits,
10 Mins - 3D Design Tools and 3D Printing
10 Mins - Extended Reality Virtual Community Showcases Web XR Platforms
5 mins Q & A
The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.
Workshop resource Site
WebXR Platform - Live and Synchronous (Student Guides)
WebXR Platform - Single User Mode (Self Explore)
Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.
4 Shifts to Move From Teacher-Centered to Learner-Centered
Empowering the Littles! Creating Effective Learning Opportunities for K-2 Learners
How 'Invention Education' and Storytelling Empower the Next Generation of Inventors