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Extended Educational Realities — Virtual and Augmented Reality Showcases Engaging Remote School Communities

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Listen and learn : Snapshot

Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.

Other presentations in this group:

Alvin Alford  
Jai Ananda  
Ian Fairhurst  
Sue Floro  
Jack Gibbons  
Brendan Li  
Suveer Manaav  
Kingston Rahme  

Learn about a diverse range of technical solutions for engaging the whole school community through a range of web-accessible platforms. Explore immersive and interactive learning experiences, virtual reality coding, WebXR platforms and augmented reality tools for showcasing student-generated solutions through whole-school inquiry frameworks.

Audience: Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: https://framevr.io/
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Education Leaders:
Visionary Planner
  • Communicate effectively with stakeholders to gather input on the plan, celebrate successes and engage in a continuous improvement cycle.
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Additional detail: Student presentation

Proposal summary

Purpose & objective

With the global focus on authentic synchronous and asynchronous experiences for all members of educational communities there has come a new era of immersive and experiential learning platforms which are accessible to all learners from Pre-Kindergarten through to University and beyond.

Web XR Platforms such as FrameVR.io and Virtual Reality coding applications such as CoSpaces are powerful yet lower barrier entry platforms for learners at any stage of education.

The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.

Workshop resource Site
https://sites.google.com/knox.nsw.edu.au/knoxpreppresentations/presentations/extended-educational-realities

WebXR Platform - Live and Synchronous (Student Guides)
https://framevr.io/knoxpreppresentations#arrivalspot

WebXR Platform - Single User Mode (Self Explore)
https://framevr.io/promotingstudentagency

Outline

5 Minutes - Introduction to the Inquiry Learning Framework
5mins - Approaches and frameworks to empathy and agency in students
5 Minutes - Sharing examples of students developing working solutions
10 Mins - Extended Reality Virtual Community Showcases Web XR Platforms
5 mins Q & A

Supporting research

The session will demonstrate the deep use of these technologies through a structured primary years inquiry learning framework.

Workshop resource Site
https://sites.google.com/knox.nsw.edu.au/knoxpreppresentations/presentations/extended-educational-realities

WebXR Platform - Live and Synchronous (Student Guides)
https://framevr.io/knoxpreppresentations#arrivalspot

WebXR Platform - Single User Mode (Self Explore)
https://framevr.io/promotingstudentagency

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Presenters

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Alvin Alford, Knox Grammar Preparatory School
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Jai Ananda, Knox Grammar Preparatory School
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Ian Fairhurst, Knox Grammar Preparatory School

Ian Fairhurst is the Team Leader of Innovation & Technology at Knox Grammar Preparatory School in Sydney, Australia. Responsible for leading and supporting staff & students in the immersive use of digital & design technologies embedded in innovative learning experiences, he is passionate about embedding authentic globally-focused learning opportunities through STEAM education, as well as establishing an active maker-culture in schools. Ian has a master’s degree in Innovation & Change, and has presented globally on developing real-world educational experiences with an empathy+STEAM approach. His vision is to provide opportunities for the next generation of leaders to engage with authentic issues in our world.

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Sue Floro, Knox Grammar School
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Jack Gibbons, Knox Grammar Preparatory School
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Brendan Li, Knox Grammar Preparatory School
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Suveer Manaav, Knox Grammar Preparatory School
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Kingston Rahme, Knox Grammar Preparatory School