How to Incorporate Technology in Early Education
Explore and create : Playground
This is presentation 3 of 3, at station "Early Learning Network Playground Station 4" within the playground "It’s Center Time with the Early Learning Network!"; scroll down to see more details.
Other presentations in this group:
|Audience:||Principals/head teachers, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: PC
|Topic:||Innovation in early childhood/elementary|
|Subject area:||Science, Social studies|
|ISTE Standards:||For Educators:
The main goal of my presentation is to encourge early education teachers to use technology to improve learning. I am going to present many interesting projects developed at our school where we incorporated digital tools to create enganging and fun projects for the students.
Participants will have access to easy and affordable tools to use in their daily practices.
The big evidence of success is the students outcomes.
My presrntation will display many projects developed in our school with early education and I'll detail the tools and the students outcomes. I'll provide detailed information about the resources we used so teachers can easily apply in their practices this ideas and projects.
I am applying researches, and knowledges from my ISTE Certified Educator course , also some insights from books like "Reality Bites"from Micah Shippee PHD, Christine Lion-Bailey ( one of the projects I am going to present was mentioned in this book). Another book that gave me some ideas was "Creating Innovators "- Tony Wagner.
Silvia Scuracchio is a Principal and Head of Innovation at Escola Bosque , São Paulo, Brazil. Psychologist, Pedagogue, Master in Educational Psychology , ISTE Certified Educator
Designing a Contactless Classroom in a Post-Covid World
Do STEAM and Makerspaces Really Improve Math and Science Learning? Let's Find Out!
Using Google Expeditions and Tour Creator to Differentiate Learning Experiences and Assessment