Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

How to Incorporate Technology in Early Education

Times and dates are displayed based on your device's time zone setting.

Explore and create : Playground

This is presentation 3 of 3, at station "Early Learning Network Playground Station 4" within the playground "It’s Center Time with the Early Learning Network!"; scroll down to see more details.

Other presentations in this group:

Silvia Scuracchio  

We will present early education projects with technology and all of them are contextualized with the content. Many of them use augmented reality, Paint 3D, storytelling and other interesting resources to improve learning and make it fun for the students.

Audience: Principals/head teachers, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: PC
Topic: Innovation in early childhood/elementary
Grade level: 3-5
Subject area: Science, Social studies
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.

Proposal summary

Purpose & objective

The main goal of my presentation is to encourge early education teachers to use technology to improve learning. I am going to present many interesting projects developed at our school where we incorporated digital tools to create enganging and fun projects for the students.
Participants will have access to easy and affordable tools to use in their daily practices.
The big evidence of success is the students outcomes.

Outline

My presrntation will display many projects developed in our school with early education and I'll detail the tools and the students outcomes. I'll provide detailed information about the resources we used so teachers can easily apply in their practices this ideas and projects.

Supporting research

I am applying researches, and knowledges from my ISTE Certified Educator course , also some insights from books like "Reality Bites"from Micah Shippee PHD, Christine Lion-Bailey ( one of the projects I am going to present was mentioned in this book). Another book that gave me some ideas was "Creating Innovators "- Tony Wagner.

More [+]

Presenters

Photo
Silvia Scuracchio, Escola Bosque
ISTE Certified Educator

Silvia Scuracchio is a Principal and Head of Innovation at Escola Bosque , São Paulo, Brazil. Psychologist, Pedagogue, Master in Educational Psychology , ISTE Certified Educator

People also viewed

Designing a Contactless Classroom in a Post-Covid World
Do STEAM and Makerspaces Really Improve Math and Science Learning? Let's Find Out!
Using Google Expeditions and Tour Creator to Differentiate Learning Experiences and Assessment