Gamification in Education: Re-Engaging Remote Students
Listen and learn : Hosted activity: Solution snapshot
Diane Ashby David Flanary stephanie spaan Danice Street
Hosted by Samsung Electronics. Instagram. TikTok. Candy Crush. When forced to instruct remotely during the pandemic, some educators borrowed concepts from popular mobile applications in hopes to increase their students’ classroom engagement. In this session, Samsung and STEM Fuse will share how gamification will continue to help struggling students in a post-COVID world.
|Audience:||Chief technology officers/superintendents/school board members, Principals/head teachers, Teachers|
|Topic:||Creativity & curation tools|