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Gamification in Education: Re-Engaging Remote Students

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Listen and learn : Hosted activity: Solution snapshot

Diane Ashby  
David Flanary  
Stephanie Spaan  
Danice Street  

Hosted by Samsung Electronics. Instagram. TikTok. Candy Crush. When forced to instruct remotely during the pandemic, some educators borrowed concepts from popular mobile applications in hopes to increase their students’ classroom engagement. In this session, Samsung and STEM Fuse will share how gamification will continue to help struggling students in a post-COVID world.

Audience: Chief technology officers/superintendents/school board members, Principals/head teachers, Teachers
Topic: Creativity & curation tools

Presenters

Photo
David Flanary, Samsung Electronics Americas Mobility
Photo
Danice Street, STEM Fuse

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