So Which Hat Are You Wearing Today?
Explore and create : Playground
This is presentation 3 of 3, at station "Global Collaboration Playground Station 3" within the playground "Global Collaboration PLN Playground: SDGs in Education"; scroll down to see more details.
Other presentations in this group:
|Audience:||Principals/head teachers, Teachers, Curriculum/district specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Science of learning|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Educators:
In the year 2020, as part of the National Minecraft Build Championship, my class of middle schoolers designed a Minecraft city that addressed each of the United Nations' 17 Sustainable Development Goals going on to win the championship!
So how did I not only introduce students to each Global Goal, but also delved deep enough to develop an innovative solution during remote learning under lockdown?
Through this session, participants will learn how the multi-dimensional strategy of 6 Thinking Hats can be implemented within a classroom to simplify thinking to parallel/lateral thinking, thus maintaining focus on one element/perspective at a time thereby minimising conflict between group-members to promote collaboration & improve efficiency.
This universal strategy can be used both in teams & by individuals to think critically, brainstorm innovative solutions, & solve some of the world’s most complex problems addressed in the 17 UN Sustainable Development Goals.
5 mins: INTRO – 6 Thinking Hats
10 mins: EXAMPLES AND RESOURCE – Work through a problem using the 6 Thinking Hats strategy
5 mins: REFLECTION
All the resources are available in this Wakelet Collection - https://wke.lt/w/s/BNamTu
Kamal Preet is a Lifelong learner & a Middle-School Science Educator from Bangalore, India. As a National Geographic Certified Educator, Kamal is passionate about everything STEM, the Global Goals, Gamification & SEL. She leverages her experience as a usability expert, & a classroom-science teacher to develop easy to implement, minimum experience needed solutions that increase student engagement while ensuring mastery of content in a time bound environment.