Online Games for Student Engagement
Explore and create : Playground
This is presentation 2 of 3, at station "STATION 1: Student Engagement" within the playground "Empowering Students and Teachers in a Changing World"; scroll down to see more details.
Other presentations in this group:
|Audience:||Teachers, Teacher education/higher ed faculty|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Topic:||Games for learning & gamification|
|ISTE Standards:||For Students:
Participants will explore various online game resources.
Participants will be able to plan experiences with students that involve online games.
The presentation will follow the TEN playground schedule.
An overview of games (5 minutes)
We will be exploring various games during the session (a few minutes for each game).
Peer-to-peer interaction will be utilized, along with device-based activities.
More resources for games to explore on their own will be shared (5 minutes)
Q&A (5 minutes)
10 Board Games to Play Using Video Conferencing: https://www.nyfa.edu/student-resources/10-board-games-using-video-conferencing/
Apple Arcade Games for Family Fun: https://www.commonsensemedia.org/lists/apple-arcade-games-for-family-fun
Best Computer Games: https://www.commonsensemedia.org/lists/best-computer-games
Best Games on Google Stadia (Age 17+): https://www.commonsensemedia.org/lists/best-games-on-google-stadia
Breakout Edu https://www.breakoutedu.com/
Common Sense Media Best Games: Recommendations for Families:
Common Sense Media Game Reviews: https://www.commonsensemedia.org/game-reviews
Ditch that Textbook - 10 Game Hooks to Inspire Learning in Your Class: https://ditchthattextbook.com/game-hooks/
Ditch that Textbook - 20+ Resources for Engaging Game-Based Learning: https://ditchthattextbook.com/20-resources-for-engaging-game-based-learning/
Ditch that Textbook - 20 Ways to Gamify Your Class: https://ditchthattextbook.com/15-ways-to-gamify-your-class/
Ditch that Textbook - 75 Back to School Activities for The Remote Learning Classroom:
Ditch that Textbook - Game Show Classroom: Comparing Kahoot!m Quizzizz, Quizlet Live, and Gimkit: https://ditchthattextbook.com/game-show-classroom-comparing-kahoot-quizizz-quizlet-live-and-quizalize/
Ditch that Textbook - Gamification: https://ditchthattextbook.com/category-gamification/
Ditch that Textbook - How Video Games Can Help Students in Class, at Home: https://ditchthattextbook.com/how-video-games-can-help-students-in-class-at-home/
Game Reviews (Common Sense Media): https://www.commonsensemedia.org/reviews/category/game/genre/educational-4376
Google Quick Draw: https://quickdraw.withgoogle.com/
Kahoot for Schools: https://kahoot.com/schools/how-it-works/
Mr. Matera Gamification Videos: https://www.youtube.com/channel/UCD6Twy3-HRnKa07H6xG3Ylw
Nearpod Time to Climb: https://nearpod.com/time-to-climb
Play Games Online: https://www.commonsensemedia.org/lists/play-games-online
Scratch Games (and Design Games): https://scratch.mit.edu/explore/projects/games/
Teaching with Board Games: https://www.youtube.com/channel/UCIHrFyeeOLmNCsKewqb8KvA
The Best Board Games to Play Over Zoom: https://nymag.com/strategist/article/board-games-to-play-over-zoom-facetime.html
Dr. Camille Dempsey is an Assistant Professor of Middle & Secondary Education/Educational Leadership at Edinboro University where she teaches educational technology, research and methods courses. Her research includes a focus on virtuality culture theory and the ways that contemporary technology mediates human presence in the ways society is connecting, exploring and communicating. Most recently she received the PAECT Higher Education Technology Impact Award for a journal article she wrote.
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