Offsite: See session description for location
The purpose of the history Walk: Philadelphia! is to create an immersive experience for participants to bring history and civics to life with placed based learning combined with educational technology.
Participant objectives include:
-Learning how to approach history and civics teaching through the lens of historical empathy and demarginalization of historical themes and topics.
-Integration of educational technology through non-traditional historical teaching methods (such as history walks, immersive EdTech activities, virtual field trips, etc.)
-The walk will model place based history lessons including integration of National Park Service resources for teaching with historic places.
-Participants will receive resources to create place based historical learning experiences for their students.
-Integration of ISTE Student standards for educational technology in place based historical learning lessons.
-Evidence of success will include the completion of the walk, creation of materials to use with students, and ideas generated for further place based learning activities and collaboration with colleagues from across the world.
Content and Activities: This history walk will include visits to several historic sites and landmarks in Philadelphia. At each site or landmark, information about the site will be integrated with educational technology to further the experience. Participants will participate in the historic learning experience through interactions and reflections with educational technology platforms such as Flip.
Time: This is a one and half hour history walk through selected sites in Philadelphia, Pennsylvania. Each site visited will include history of the site, interaction with participants through the use of EdTech such as Flip and QR codes. Anticipated time spent at each site is 5-10 minutes.
Process: This walk will be interactive with peer-to-peer interactions. Device based activities at each site using Flip and QR codes will be utilized for audience engagement. Trivia questions, games, and interactions for the participants will be included at every stop. Each participant will receive a detailed walking tour map/checklist for reference. Participants will complete a digital map activity for prizes and engagement.
Innovation and Exploration Spaces: Propelling Limitless Innovation, Engagement, Critical Thinking and Creativity
More Than 'Just' Play! Deep, Playful Learning With Tech and Little Learners
STEAM + STORYTELLING: Students Are the Voice of the Change