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Through this presentation participants will understand how creating a video game in class, is an incredible way to put the creative elements of design thinking back into education.
Participants will see how students learned how to write code, research, design and implement complete games using Gameboy studio.
Teachers will see how they can integrate game coding in class to develop computational thinking and digital creativity.
Participants will be able to know that the Development of games equips students with valuable STEM skills and dispositions, from coding and programming to computational and design thinking.
Evidence of success:
What’s exciting about programming is that students create anything they can imagine. Using simple logic, they can build a world of their own design. They can create experiences that can be enjoyed by a wide and diverse audience.
Start by showing student projects (Develop a game that regulates the mood changes in teen agers).
Next we step through our methodology.
Explain what is Gameboy Studio and its benefits for coding games.
Discuss resources for and actions done in steps
Presents ideas to replicate the project in other schools.
vLearning, I. J.-B. (2016). Computational Thinking in Constructionist Video Games. IGI Global.
Caperton, I. H. (2010). Toward a theory of game-media literacy: Playing and building as reading and writing. International Journal of Gaming and Computer-Mediated Simulations, 2(1).
Education, M. o. (2022). Game development in the classroom. Obtenido de https://elearning.tki.org.nz/Teaching/Future-focused-learning/Game-development.
Holbert, N., Penney, L., & Wilensky, U. (2010). Bringing Constructionism to Action Game-Play. Proceedings
of Constructionism 2010, Paris, France.