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Build Your Dream STEAM Innovation Center in Your School

,
Pennsylvania Convention Center, 120BC

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Presenters

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Vice President for Educational Development and Technology
International College
@mahmudshihab
ISTE Certified Educator
Ever since my childhood, I have always been passionate about science, technology, computers, and teaching others new things. This passion led me to become a busy lifelong learner, and eventually, I am now the director of technology, professional development, accreditation, curriculum, and teacher appraisal at International College (IC), Beirut, Lebanon; one of the oldest and largest international schools in the world. I am an ISTE Certified Educator, and I won ISTE’s prestigious “Making IT Happen” award for leading training on the ISTE Standards. As director of technology, I oversee IT Operations, K-12 EdTech Coaching, as well STEAM Labs.

Session description

Learn about a real-life success story of a STEAM innovation center, from conception to grant writing, implementing, opening and operating. Learn what's needed — equipment, tools, furniture — as well as the steps to take to create a STEAM lab from design to finish, including the pedagogical approach.

Purpose & objective

Purpose
The purpose of this EdTalk is to inspire educators and education leaders to create innovative learning spaces and experiences that invite and inspire students to create products that solve real-world problems.

Objectives
Participants in this session will be guided to:
Examine the importance of using technology to solve problems (empathy, SDGs, global issues, compassion)
Demonstrate the necessity to use ITSE’s essential conditions to effectively leverage technology through planning that can create a systemwide change.
Explore the essential elements and equipment needed to create the SETAM labs by going through tiers based on available space and budget.
Identify the equipment needed to construct the following labs: Makerspace, 3D Design and Printing Lab, Digital Art Lab, Coding and Electronics Lab, Drone Lab, Robotics Lab, and Audio Recording /Filmmaking Studios.
Examine sample projects showing how design thinking is used in the problem-solving process, and going through empathy, problem definition, formulating and prioritizing ideas, prototyping, and testing products.
Examine computational thinking through projects that use fundamental concepts and reasoning used in machine automation.
Examine community service and civic engagement projects that made an impact on the life of disadvantaged community members.

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Outline

Outline
(3 mins) Introduction and Context
(6 mins) ISTE Standards / Essential Conditions / SDGs / Grant Writing
(3 mins) Design thinking
(3 mins) Computational Thinking
(3 mins) STEAM Innovation Center Structure
(20 mins) Labs and Equipment
(15 mins) Community Service and Civic Engagement
Q&A

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Supporting research

Supporting Research

Secondary school creativity, teacher practice and STEAM education: An international study
https://link.springer.com/article/10.1007/s10833-017-9311-2

Co-Measure: developing an assessment for student collaboration in STEAM activities
https://stemeducationjournal.springeropen.com/articles/10.1186/s40594-017-0094-z

ISTE ESSENTIAL CONDITIONS FOR EFFECTIVE TECH USE IN SCHOOLS
https://www.iste.org/standards/iste-essential-conditions

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Session specifications

Topic:
Innovative learning environments
Grade level:
6-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
STEM/STEAM
ISTE Standards:
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.