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Love Virtual Experiences, But Not Sure How to Design Them? ThinkLink Again!

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 30

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Presenters

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Assistant Professor
Dr. Gina Solano is an Assistant Professor of Educational Technology. She teaches a variety of courses in educational technology, research, and teaching methods. She teaches both face-to-face and online courses on such topics as technology trends, STEAM, multimedia, online learning, instructional course design, and more. She teaches and mentors primarily graduate students. Dr. Solano is avidly involved in service-learning and improving teacher technology adoption practices. When not at work, she loves to travel, craft, and cook. She considers herself a teacher, techie, and traveler!

Session description

Virtual reality is provides significant educational benefits to students. ThingLink creates immersive experiences by blending multiple types of rich media to create an engaging learning experience. Experience how easy it is to use ThingLink to design virtual field trips, simulations and even digital escape rooms!

Purpose & objective

The purpose of my presentation is to introduce ThingLink, which is a unique platform that makes VR accessible to students and schools that may not have access to expensive VR headsets or computers. A VR experience can be designed using ThingLink that not only makes content engaging, but immersive. Designers can choose to incorporate the platform’s questioning tools, use 360-degree graphics and 3D images to immerse the learner in the content. ThingLink can also be designed as a digital escape room or used to deliver a lesson. There are many different ways that this technology can be utilized by educators and students. By the end of the workshop, participants will be able to:

- Personally experience a VR Thinglink lesson.
- Practice designing and creating their own ThingLink experience.
- Work collaboratively with a partner in the session to create and brainstorm ways to use this tool.
- Discover a great tech tool that supports virtual learning.

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Outline

5 min: Welcome & Introductions
5 min: Overview of the session and presentation of the session’s objectives.
15 min: Introduction to ThingLink. The presenter will share a QR code so participants can open and view it on their own devices. This ThingLink will use most of the tools provided in the platform so that participants can personally experience each activity. The presenter will discuss each feature, one at a time, and then invite the audience to click and engage with the media.
5 min: The presenter will quickly show other ThingLinks to provide examples of other ways they can be designed and used.
20 mins: The audience will be asked to partner up and enter the ThingLink platform. They will be guided on how to create one and then given time to create a ThingLink. During this time, the presenter will walk around the room to provide help and answer questions. The presenter will introduce a contest to have each pair (or team) to create at least 10 hot spots with at least 4 different types of media. Winning groups will receive a small prize.
5 mins: The audience will be invited to share what they have created.
5 mins: The session will end with a group brainstorming session on how to use ThingLink and its possibilities. The presenter will also show how to earn free a ThingLink 3D digital badge by completing their training program!

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Supporting research

Case Study: 4 interactive 360 degree VR tours from L'Echo
https://www.thinglink.com/blog/interactive-360-tours-case-study/#.YzeBR-zMI-Q

Inozemtseva, K. M. (2021). Digital storytelling with Thinglink VR 360 interactive posters in language and cultural studies virtual classroom. Applied Linguistics Research Journal.

Jeffery, A. J., Rogers, S., Pringle, J. K. (2022, May). Thinglink and the laboratory: Interactive simulations of analytical instrumentation for HE science curricula. Journal of Chemical Education 99(6).

Paupin, K. (2018). The potential of Thinglink virtual reality tool for second language learning. AMLF Conference.

Smith, A. E. (2022). Learning through exploration and experience. Ideas for Active Learning. (book)

Using ThingLink with Class VR
https://www.classvr.com/blog/using-thinglinks-interactive-3d-models-in-classvr/

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Session specifications

Topic:
Augmented, mixed & virtual reality
Skill level:
Beginner
Audience:
Coaches, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
ThingLink account:
https://www.thinglink.com/register
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Knowledge Constructor
  • Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.