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Everyone Can Code Early Learners

,
Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 34

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Presenters

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Grant Manager
Worcester County Public Schools
@drbriancook
Dr. Brian Cook is a District Instructional Technology and Innovation Coach for Worcester County Public Schools. He also serves as an adjunct professor working with undergraduate and graduate courses with a focus on pre-service teachers and technology.

Session description

Not a coder? Not a problem. Learn the steps in building a foundation of coding with Everyone Can Code Early Learners curriculum. Offer your K-3 students the opportunities to display creativity, collaboration and problem-solving while having fun. You'll walk away immediately prepared to code with early learners.

Purpose & objective

Educators will gain an introduction to the Everyone Can Code Early Learner curriculum and be able to implement the program in an after school program or school in Grades K-3.

Objectives:
-develop an understanding of Everyone Can Code Early Learner curriculum
-navigate to the ready made resources in Everyone Can Create Early Learner curriculum
-elevate their comfort level in coding with Early (K-3) Learners
-be confident to walk into a classroom and begin implementing the Everyone Can Code Early Learner curriculum

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Outline

Introduction: Welcome and offer purpose of the session.
Framework: Introduce Everyone Can Code Early Learner and offer opportunity for everyone to download the teacher guide.
Modules: Explain the progression of the four modules and grade-level appropriateness.
Model: Bring participants to the "carper" and model the teaching of the opening lesson using the Explore, Discover, and Play framework.
Temperature Check: Mid-presentation Q&A
Potential: Discuss where Everyone Can Create Early Learners fits into a school, grade-level, or after school program. Share experience and options using the resources available.
Exit Pass: Reflection question

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Supporting research

Thompson, J. and Childers, G. (2021). The impact of learning to code on elementary students’ writing skills. Computers and Education, 175

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Tablet: iOS
Participant accounts, software and other materials:
App: Swift Playground
Subject area:
Computer science
ISTE Standards:
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.