Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Using Coding to Create Interactive Projects in Virtual and Mixed Realities

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Participate and share : Poster

Michael Voskoboynik  
Liron Blinkov  
Noa Calili  
Daniel Glazier  
Rena Rutstein  

Learn from one school's exciting experience creating projects such as treasure hunts and escape rooms using various tools and platforms: CoSpaces, Firestorm, Mixamo, 3D scanning camera and more.

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Additional detail: Student presentation

Proposal summary

Purpose & objective

The purpose of our presentation is for participants to see the implementation of the design thinking process in various problem-based learning projects. Participants will also see the use of innovative technology tools in order to present various perspectives on a specific topic.
In order to complete these projects, students move through the steps of the Design Thinking process (Empathy, Defining a Problem, Ideation, Prototyping, and Testing of Products). Through this process students prototype, test, and implement a variety of designs that utilized technology that included virtual reality, audio/visual immersion, presentation tools, 3D scanning, and green screen technology. Specific tech tools used included CoSpaces and Firestorm (both virtual reality platforms), Mixamo, DoInk green screen application, and ThingLink. Presenters will be able to show the examples of virtual reality platforms that were used to create Treasure Hunt and Escape room challenges.
This would be our 5th presentation in a row at ISTE. Each time, we add new tools and new innovative experiences. Even during the past summer, we had online enrichment classes that were well attended. When students returned to school this fall, they were very excited to get engaged in our world of creation again. All serve as evidence of our projects' success.

Supporting research

“Destination, Imagination, and the Fires Within: Design Thinking in a Middle School Classroom”.
Shuh, John Hennigar “Teaching Yourself to Teach with Objects”
Jarrett, Kevin “Makerspaces and Design Thinking: Perfect Together!’
Jacobs, Benjamin M. and Yona Shem-Tov “History: Issues in the Teaching and Learning of Jewish History”
Taking Design to School
Wujec, Tom The Future of Making

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Michael Voskoboynik, Hasten Hebrew Academy of Indianapolis

Michael Voskoboynik is the Technology Coordinator at the Hasten Hebrew Academy of Indianapolis. He was born and raised in Ukraine. Michael was a Math teacher prior to his emigration in 1992 and continued his teaching career after his arrival to the US. In addition to Math, Michael began teaching Technology. He developed a passion for using technology to discover family history and assigned various projects that encouraged his students to delve into their ancestors’ stories. Over the past several years, he and his students have been selected to present their innovative projects at various conferences and events around the world.

Liron Blinkov, Hasten Hebrew Academy of Indianapolis
Noa Calili, Hasten Hebrew Academy of Indianapolis
Daniel Glazier, Hasten Hebrew Academy of Indianapolis
Rena Rutstein, Hasten Hebrew Academy of Indianapolis

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