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Playful Education in Under-Enrolled School

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Explore and create : Playground

This is presentation 3 of 3, at station "Global Collaboration Playground Station 2" within the playground "Global Collaboration PLN Playground: SDGs in Education"; scroll down to see more details.

Other presentations in this group:

Goh Kok Ming  

Explore ways of implementing playful education in one of the under-enrolled schools and its impact on the students. Playful education becomes one of the learning strategies to keep students engaged and motivated, especially when they are facing many contextual challenges.

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: PC
Tablet: Android, iOS
Participant accounts, software and other materials: Kahoot!
Minecraft Education Edition
Topic: Games for learning & gamification
Grade level: 6-12
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.

Proposal summary

Purpose & objective

Ways of incorporating playful education in under-enrolled schools by using technology tools, Minecraft Education Education, Kahoot! and virtual escape room to do student engagement.

Outline

Play education and examples of implementation (success stories) in PowerPoint. Kahoot Live game will be conducted to engage audience.

Supporting research

https://www.masree.info/irjes-volume-4-issue-2-2020/

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Presenters

Photo
Goh Kok Ming, A passionate primary teacher

A passionate primary teacher who likes to explore various methods to keep students engaged, motivated, learnt and accountable.

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