Playful Education in Under-Enrolled School
Explore and create : Playground
This is presentation 3 of 3, at station "Global Collaboration Playground Station 2" within the playground "Global Collaboration PLN Playground: SDGs in Education"; scroll down to see more details.
Other presentations in this group:
|Audience:||Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: PC
Tablet: Android, iOS
|Participant accounts, software and other materials:||Kahoot!
Minecraft Education Edition
|Topic:||Games for learning & gamification|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Educators:
Ways of incorporating playful education in under-enrolled schools by using technology tools, Minecraft Education Education, Kahoot! and virtual escape room to do student engagement.
Play education and examples of implementation (success stories) in PowerPoint. Kahoot Live game will be conducted to engage audience.
A passionate primary teacher who likes to explore various methods to keep students engaged, motivated, learnt and accountable.