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CANCELLED: Using Robotics to Connect Dual Language Immersion, Literacy and STEAM

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Explore and create : Playground

This is presentation 2 of 3, at station "Literacy Playground Station 1" within the playground "Literacy Loves Robots"; scroll down to see more details.

Other presentations in this group:

Mark Resnick  

Boost your students’ literacy skills, motivation and creativity with Robo Wunderkind robots! Join us to discover how robotics can be integrated into dual language immersion programs and literacy learning and how it can become your hands-on, cross-disciplinary tool to create meaningful experiences and interactions for your students.

Audience: Library media specialists, Teachers, Curriculum/district specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Robo Wunderkind App:

iOS: https://apps.apple.com/us/app/robo-wunderkind/id1546887179
Android: https://play.google.com/store/apps/details?id=com.robo.universe&hl=en&gl=US

Topic: Computer science & computational thinking
Grade level: PK-5
Subject area: STEM/STEAM, World languages
ISTE Standards: For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Participants will:

- Learn how to design learning experiences with the STEM mindset using robotics tools like Robo Wunderkind.
- Identify which computational thinking skills are engaged while problem solving using Robo Wunderkind.
- Learn how to connect robotics, coding, literacy, and STEM in various subject matters.
- Learn how to introduce robotics and coding across various disciplines.
- Learn how robotics tools can be used to enhance students' experiences in Dual Language Immersion Programs.

Outline

The presentation will be in a form of a playground, which will include a brief demo by the presenter, followed by a showcase of real-life case studies which relate to Literacy & Robo Wunderkind. The participants will be able to ask questions and interact with the presenter all along with the session. We may engage the audience by setting up a door prize to give away after the session.

Supporting research

Whitepaper: Enriching Dual Language Immersion Programs with STEAM Educational Tools https://drive.google.com/file/d/1I67lV5S499VCC5GG6QB3eXdQc79gRjxi/view?usp=sharing

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Presenters

Photo
Mark Resnick, Robo Wunderkind

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