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From Consumption to Creation: Maker-Centered 3D Modeling for Young Learners

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Explore and create : Playground

This is presentation 1 of 3, at station "Maker Playground Station 2" within the playground "Maker Playground: Focusing on the Next Generation of Maker Activities"; scroll down to see more details.

Other presentations in this group:

Ivna Rolim  
Ludmila Vieira  

Are young learners ready to explore the world of 3D modelling and bring their imagination to fruition? We believe they are! In this session, we will share approaches that will inspire young learners to create solutions to real-life problems by fostering sensitivity to design and sense of community.

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: tinkercad.zendesk.com
Topic: Maker activities & programs
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

By the end of this session participants will be able to apply Maker-centered Thinking Routines (Harvard Graduate School of Education, Project Zero - PZ) to help young learners understand and use 3D-modelling and printing softwares to design artefacts that meet real-life needs.
Learning about digital tools through thinking routines, in opposition to direct instruction, helps students develop more than just digital skills. The main outcome of this approach is maker empowerment, defined by PZ as "a sensitivity to the designed dimensions of objects and systems, along with the inclination and capacity to shape one’s world through building, tinkering, re/designing, or hacking". In this sense, technological skills such as 3D designing are acquired as a manifestation of citizenship and social engagement.

Outline

1. Presenters share their experience using thinking routines to foster maker dispositional thinking in young Brazilian learners and as means to develop 3D modelling skills to create real-life solutions for various social contexts. (25 minutes)

5. Participants ask questions and contribute to expand the use of thinking routines. (5 minutes)

Supporting research

http://www.pz.harvard.edu/projects/agency-by-design
https://pz.harvard.edu/thinking-routines#CoreThinkingRoutines
https://www.youtube.com/watch?v=GalkLjxlBaY
http://www.pz.harvard.edu/resources/maker-centered-learning-empowering-young-people-to-shape-their-worlds
http://www.agencybydesign.org/explore-the-framework

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Presenters

Photo
Ivna Rolim, Eklod Educação
Photo
Ludmila Vieira, Eklod Educação

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