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Land-Based Coding: Culturally Relevant Computer Science Education for Navajo Students

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Poster
Poster Theme: Reimagining Literacy & Learning
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Session description

This session shares how Navajo students at To’Hajiilee Community School engage with Python, AI, and machine learning through culturally relevant, land-based projects. Attendees will explore inclusive strategies for teaching computer science in underserved communities, emphasizing Indigenous knowledge, equity, and student empowerment through technology.

Framework

This research is grounded in Culturally Responsive Pedagogy and Place-Based Education, emphasizing Indigenous knowledge systems and community relevance. It also draws from Constructivist Learning Theory, where students actively construct meaning through coding projects that reflect their cultural identity and lived experiences.

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Methods

This qualitative study used a case study design focused on Navajo students at To’Hajiilee Community School. Participants were selected based on enrollment in Python and AI courses. Data sources included student coding projects, reflective journals, and interviews. Analysis involved thematic coding to identify patterns in cultural relevance, identity expression, and engagement.

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Results

Preliminary results show increased student engagement and cultural pride through coding projects that reflect Navajo identity. Students demonstrated deeper understanding of computer science concepts by designing apps with local datasets. We expect continued growth in digital agency, problem-solving skills, and interest in tech careers among underserved Indigenous youth.

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Importance

This study demonstrates how culturally responsive, land-based computer science instruction can increase engagement, identity development, and digital agency among Indigenous students. It offers a replicable model for integrating local knowledge into tech education, contributing to equity-focused pedagogy and expanding the dialogue on inclusive, place-based STEM learning in underserved communities.

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References

Leonard, Hayley C., and Sue Sentance. Culturally Relevant and Responsive Pedagogy in Computing: A Quick Scoping Review. Raspberry Pi Computing Education Research Centre, University of Cambridge, 2021. ERIC, https://files.eric.ed.gov/fulltext/EJ1339043.pdf.

Kapor Center. Culturally Responsive-Sustaining Computer Science Education: A Framework. Kapor Center, 2021. https://www.kaporcenter.org/wp-content/uploads/2021/07/KC21004_ECS-Framework-Report_v9.pdf.

Stansberry, Susan L., et al. “A Systematic Mapping Study of Place‐ and Land‐Based Learning with Indigenous Populations in K‐12 STEM Education.” Journal of STEM Education Research, Springer, 2023. https://link.springer.com/content/pdf/10.1007/s41686-023-00079-3.pdf.

Isik, Ayse Derya. “Use of Technology in Constructivist Approach.” Educational Research and Reviews, vol. 13, no. 21, 2018, pp. 704–711. ERIC, https://files.eric.ed.gov/fulltext/EJ1197686.pdf.

David, Samuel. “Constructivism and Technology: Enhancing Learning Through Digital Tools.” PSYFORU, 2025, https://psyforu.com/constructivism-and-technology-enhancing-learning-through-digital-tools/.

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Presenters

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Technology Education Teacher
To'Hajiilee Community School

Session specifications

Topic:

Classroom Culture and Management

Grade level:

9-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

I will bring my own Laptop for thsi presentation:

Participants should have the following installed or accessible on their devices:

Python (via https://www.python.org or Anaconda: https://www.anaconda.com)
GitHub (account recommended: https://github.com)
Visual Studio Code (download: https://code.visualstudio.com)
Docker (download: https://www.docker.com)
Hugging Face (account recommended: https://huggingface.co)

Subject area:

Computer Science, Technology Education

ISTE Standards:

For Educators: Designer, Facilitator
For Students: Innovative Designer

Transformational Learning Principles:

Connect Learning to Learner, Ignite Agency