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Idea to Artifact: Classroom Laser Cutting with Real-World Impact

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Poster
Poster Theme: Innovating with STEAM & AI
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Session description

Discover how laser cutting can transform classroom learning and connect students to future-ready careers. Through hands-on simulations with paper templates, participants will explore cross-curricular project ideas in history, science, ELA, and art while learning strategies to highlight real-world applications in design, engineering, and advanced manufacturing.

Outline

Welcome & Framing
Introduce laser cutting as a classroom and career connector. Quick audience poll to surface prior experience and build relevance.

Cross-Curricular Connections
Share project examples in history, science, ELA, and art. Participants adapt one idea for their classroom through Think-Pair-Share.

Career Pathways
Highlight real-world links to design, engineering, architecture, and manufacturing. Groups brainstorm and share career connections for classroom projects.

Hands-On Simulation
Guide participants through a paper-based design-to-artifact workflow. Participants cut and assemble simple templates, then compare results.

Adapting for Learners
Discuss strategies for differentiation. Small groups modify a sample project for specific grade levels or subjects.

Reflection & Takeaways
Summarize key ideas and collect exit tickets with one project idea participants will implement.

Engagement Strategies
Frequent interaction every few minutes: polls, peer discussion, group brainstorms, hands-on simulation, and share-outs to keep participants active and collaborative.

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Outcomes

Identify cross-curricular applications of laser cutting that connect to history, science, ELA, and art.

Simulate the design-to-artifact process using low-tech tools that mirror fabrication workflows.

Adapt laser cutting project ideas into authentic, learner-driven classroom activities that accommodate diverse learners.

Connect classroom projects to real-world career pathways in design, engineering, and advanced manufacturing.

Design at least one draft project outline or artifact prototype to take back to their classroom.

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Supporting research

1. https://pz.harvard.edu/resources/maker-centered-learning-empowering-young-people-to-shape-their-worlds

Blikstein, P. (2013). Digital fabrication and ‘making’ in education: The democratization of invention. In FabLabs: Of Machines, Makers and Inventors (pp. 1–21). Transcript Publishers. https://tltlab.org/wp-content/uploads/2019/02/2013.Book-B.Digital.pdf

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Presenters

Photo
Assistant Director
Old Dominion University

Posters in this theme:

Session specifications

Topic:

Innovative Learning, Making, and Fabrication

Grade level:

PK-12

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Designer, Facilitator

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences