Event Information
1. Introduction & Framing (5 min)
Content: Overview of inquiry-based learning, types of inquiry, and session goals. Introduce the concept of multisensory prompts and how they activate curiosity through different modalities (visual, auditory, tactile, kinesthetic, and digital).
Engagement: Quick activity—participants describe a time when a sight, sound, or object sparked student curiosity.
2. Generating Questions with Multisensory Prompts (15 min)
Content: Show and share short audio (soundscapes), visual (images/videos), tactile (object samples or 3D prints), and digital (interactive simulations) related to real-world phenomena (e.g., air pollution, dead bird, delivery robots).
Activities:
Participants use QFT (Question Formulation Technique) to generate questions from each prompt type.
Categorize questions into factual, conceptual, and debatable.
Engagement Tactic: Peer-to-peer discussion; group sorting with physical or digital cards.
3. Identifying Misconceptions with KLEWS & CER (15 min)
Content: Use KLEWS charts to map what students Know, Learned, Evidence, Wonder, and Scientific concepts; model CER (Claim–Evidence–Reasoning) to identify and correct misconceptions.
Activities:
Participants analyze student work samples tied to different prompt types (audio clip, image, tactile model).
Build a CER response to connect evidence with claims.
Engagement Tactic: Small-group analysis and shared synthesis board (digital or paper).
4. Talk Moves & Types of Inquiry (15 min)
Content: Explore how to guide discussion using talk moves and differentiate between structured, guided, and open inquiry.
Activities:
Role-play with multisensory prompts—one participant acts as “teacher,” another as “student,” using talk moves to refine reasoning.
Design a mini inquiry plan linking one sensory prompt (e.g., sound of drones, image of littered street, tactile object like filter cloth) to student-led exploration.
Engagement Tactic: Interactive demo, peer coaching, quick reflections.
5. Reflection & Takeaways (10 min)
Content: Summarize strategies to use multisensory prompts (audio, visual, tactile, kinesthetic, digital) to cultivate curiosity and reasoning.
Activities:
Participants reflect individually or in pairs: How will they use sensory prompts to connect learning to their students’ context?
Share one actionable next step or inquiry question.
Artifact/Action Plan:
Each participant leaves with a mini inquiry lesson plan integrating QFT, KLEWS, CER, and talk moves anchored by at least one sensory prompt type (audio, visual, tactile, kinesthetic, or digital).
By the end of the session, participants will leave with a ready-to-implement inquiry lesson plan that leverages multisensory prompts to spark curiosity, address misconceptions, and cultivate student agency—aligning with ISTE standards for both educators and students.
They will leave templates to create an action plan, AFT, KLEWS chart, Talk moves and types of prompts and inquiry.
ISTE Standard for Educators 5a – Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning
Participants will design inquiry lessons that integrate multisensory prompts (audio, visual, tactile, digital) connected to real-world phenomena and learning standards.
Participants will learn to use tools such as QFT, KLEWS, and CER to foster evidence-based reasoning and connect student inquiry to authentic, standards-aligned learning experiences.
ISTE Standard for Educators 6b – Manage technology-rich learning environments
Participants will develop strategies to manage multisensory, technology-enhanced inquiry environments (virtual, makerspace, or outdoor) safely and effectively.
Participants will practice scaffolding student collaboration and data collection using digital platforms and tools.
ISTE Standard for Students 4a – Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems
Students (through educator implementation) will generate questions, test ideas, and design solutions grounded in observation and evidence.
Students will learn to use technology and sensory prompts to investigate real-world issues, apply reasoning, and communicate findings creatively.
The Cycle of Inquiry
https://thinkingpathwayz.weebly.com/uploads/1/0/4/4/104440805/the_cy
cle_of_inquiry.pdf
What is Question Formulating Technique
https://rightquestion.org/what-is-the-qft/
Talk Moves
https://www.nsta.org/science-and-children/science-and-children-
novemberdecember-2019/beyond-general-purpose-talk-moves-0
A Constructivist Approach to Online Learning: The Community of Inquiry Framework
https://www.cosa.k12.or.us/sites/default/files/docs/constructivisim.pdf
Most in-demand core skills globally in 2025-2030 | Human Resources Online
https://www.humanresourcesonline.net/most-in-demand-core-skills-globally-in-2025-2030
AI, Inquiry, and Imagination: Designing Student-Centered Learning Quests
https://youtu.be/jwBIbSKCge0
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