Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Makey Makey in the Classroom

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Explore and create : Playground

This is presentation 1 of 3, at station "Literacy Playground Station 2" within the playground "Literacy Loves Robots"; scroll down to see more details.

Other presentations in this group:

Colleen Graves  

Sometimes the hardest part about introducing a new piece of technology to your classroom is just getting started. Join Colleen Graves from the Makey Makey team to learn about the amazing free resources the company provides for teachers. Learn how Makey Makey can spark invention while making literacy more engaging!

Audience: Library media specialists, Teachers, Coaches
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Scratch
Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Participants will learn many methods for sparking creativity in students by sharing invention literacy, maker education, and half-baked prototypes. They'll learn how to empower teachers on campus so their learners will be empowered and confident makers. Plus, they'll be given ideas for inventive material use that will build curiosity about the way our world works. Lastly, they'll be given a method for documenting and student reflection that will ensure that trials and mistakes are rewarded as part of the learning process.

Outline

Participants will learn many methods for sparking creativity in students by sharing invention literacy, maker education, and half-baked prototypes. They'll learn how to empower teachers on campus so their learners will be empowered and confident makers. Plus, they'll be given ideas for inventive material use that will build curiosity about the way our world works. Lastly, they'll be given a method for documenting and student reflection that will ensure that trials and mistakes are rewarded as part of the learning process.

Supporting research

Invent to Learn by Sylvia Martinez and Gary Stager
Maker Centered Learning:Empowering Young People to Shape their Worlds
Makeology: Makers as Learners
STEAM Makers by Jackie Maslyk

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Presenters

Photo
Colleen Graves, JoyLabz

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