MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect

Student-Generated Augmented and Virtual Reality Experiences

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 288-90
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Listen and learn : Ed talk

Barri Gertz  
Emily Heflin  

The session will examine how students can create content for augmented or virtual reality. Our main focus will be on CoSpacesEDU, with specific examples of how students have created AR and VR experiences to demonstrate a synthesis of course content and technology skills.

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: iOS, Android
Laptop: Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: If attendees are using a tablet or smartphone and would like to explore CoSpaces Edu, it is recommended they download the CoSpaces Edu app available for Android and iOS.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

In this session, we will share how we have used CoSpaces Edu to engage students. With our acquisition of Oculus Quest headsets and MergeCubes, we wanted to strive to move beyond premade AR and VR experiences. With CoSpaces Edu, students have become active participants in learning. We will show examples of student-created AR and VR and discuss how hardware like VR headsets and Merge Cubes can be used to interact with student projects. But don't worry, headsets and MergeCubes are not required for an impactful learning experience! We will include considerations for managing the software and hardware to maintain a safe digital environment for students. Our presentation will include several examples of AR and VR projects that our students created. These projects were integrated with content area classes. Our examples will include lessons and strategies to help students learn how to use CoSpaces in order to create with it. Additionally, we will present examples and lesson plans created by the CoSpaces Edu team and demonstrate how you can find and use resources to successfully implement an AR/ VR lesson or project with students. You will walk away with resources and strategies to help you feel confident and excited to get your students creating for AR and VR!

Outline

Introduction: (5 min)
- What is augmented and virtual reality?
- What are the benefits of using these immersive technologies in a classroom
- Conduct a poll to gather information on what people already know

CoSpaces Edu Overview (5 min)
- How to access
- Licenses and funding options
- Different creation options and templates (3D Environment, 360 Image, or MergeCube)

Examples of Student Projects (15 min)
- Projects we've done with students (Virtual museum, Literature MergeCube, Recreation of historical events, Interior design, and game design)
- How we structured projects to help students learn how to use the platform
- Student collaboration opportunities
- Coding with CoBlocks
- Image library, uploading external images, and attributions
- Uploading 3D models

Tools and Support Resources (20 minutes)
- Class and student management tools for teachers
- Classroom posters and resources for students
- Digital Badges
- Ambassador program
- Gallery
- CoSpaces Edu lesson plans
- CoSpaces Edu YouTube
- Funding options

Conclusion (15 min)
- What's next for AR and VR
- Other tools available for students to create AR and VR
- Possible challenges/limitations and how to mitigate
- Q & A

Supporting research

https://www.arvrinedu.com/

Chen, M. (2020, July 10). CoSpaces Edu Review for Teachers. Common Sense Education. https://www.commonsense.org/education/website/cospaces-edu.

CoSpaces Edu. (n.d.). CoSpaces Edu for kid-friendly 3D creation and coding. https://cospaces.io/edu/.

CoSpaces Edu. (n.d.). CoSpaces Edu license plans for schools and districts. https://cospaces.io/edu/pricing.html.

CoSpaces Edu. (n.d.). CoSpaces Edu MERGE Cube add-on to create your hologram. https://cospaces.io/edu/merge-cube.html.

CoSpaces Edu. (n.d.). CoSpaces Edu teacher resources and classroom goodies. https://cospaces.io/edu/classroom-goodies.html.

CoSpaces Edu. (n.d.). Make AR and VR in the classroom: Step into the future. CoSpaces Edu. https://cospaces.io/edu/CoSpacesEdu-Marketing-Brochure.pdf.

CoSpaces Edu. (n.d.). Product Price List. https://cospaces.io/edu/product-price-list.pdf.

CoSpaces Edu. (n.d.). Screenshot of secure learning environment. For Schools. https://cospaces.io/edu/schools.html.

CoSpaces Team. (2020). Screenshot of Catapult. Catapult. https://edu.cospaces.io/YXU-XQT.

CoSpaces Team. (2020). Screenshot of Roman House Vr. Roman House VR. https://edu.cospaces.io/ANY-WBX.

CoSpaces Team. (2020). Screenshot of Tea Party. Tea Party. https://edu.cospaces.io/HDF-KDJ.

CoSpaces Team. (2021). Screenshot of Book Report: The Hobbit. Book Report: The Hobbit. https://edu.cospaces.io/YAJ-RHK.

CoSpaces Team. (2021). Screenshot of Egyptian Escape Room. Egyptian Escape Room. https://edu.cospaces.io/EAY-YKB.

CoSpacesEDU. (n.d.). CoSpaces Edu for schools. https://cospaces.io/edu/schools.html.

Judah Becker / CoSpaces Edu. (2021). Screenshot of "The Tell Tale Heart". The Tell Tale Heart. https://edu.cospaces.io/VQJ-HXH.

Larmand, A. (2021, January 19). Rising Resources: CoSpaces Edu [web log]. https://www.eduporium.com/blog/rising-resources-cospaces-edu/.

M. Frydenberg and D. Andone, "Does Creating Shared Projects in Virtual Reality Capture Students’ Interest in Technology? An International Project in STEM Education," 2019 IEEE Integrated STEM Education Conference (ISEC), 2019, pp. 311-315, doi: 10.1109/ISECon.2019.8882080.

More [+]

Presenters

Photo
Barri Gertz, THE EPSTEIN SCHOOL

Barri Gertz is the STEAM coordinator at The Epstein School in Atlanta, Georgia. This is her 22nd year at The Epstein School. Barri began her teaching career there as a classroom teacher and transitioned to a role as a Media and Technology Specialist 6 years ago where she built a library makerspace. Through this process, she cultivated a love of all things Maker and STEAM. Barri has previously presented at the Georgia Educational Technology Consortium about building a makerspace from scratch and co-presented at ISTE 2019 and 2020 on creating change within a school to promote innovative thinking.

Photo
Emily Heflin, The Epstein School

Emily Heflin is the Director of Instructional Technology at the Epstein School in Atlanta, Georgia. She believes technology should be used as a tool to enhance learning and prepare students for the future and strives to leverage technology to immerse students in an environment of academic excellence. She has presented at the Georgia Educational Technology Conference and has been a presenter at ISTE 2019 and ISTE Live 2020.

People also viewed

ISTE Immersive Virtual Reality Experience
Ready Player One? Augmenting Digital Game-Based Learning
StudyCasts: A Creative Approach to Improve Student Outcomes and Engagement