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Learn and Discover Copyright-Friendly Media for Student Projects

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Explore and create : Creation lab

Melissa Henning  
Darshell Silva  

Leverage your instruction with copyright-friendly media projects for your students. During this creation session, we will discuss copyright and strategies to teach good digital citizenship practices. We will also share various media creation tools for both visual and audio media. Participants will have time to create media projects.

Audience: Coaches, Teachers, Teacher education/higher ed faculty
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Topic: Online tools, apps & resources
Grade level: PK-12
Subject area: Social studies, Language arts
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Citizen
  • Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

Proposal summary

Purpose & objective

Purpose:
The overarching purpose of this session is to find ways to have students create content-rich media while following copyright rules. During this session, we will discuss copyright and collaborate together on strategies to teach students about copyright. Tools will be shared to use with students to create various forms of media. At the time of this proposal, specific tools may include Canva, Adobe Spark Video Maker, and Animoto. However, these tools are subject to change. We will also share how these tools can enrich experiences for students with special needs. Several other tools will be highlighted, although participants will not have time to try out all of the other tools (such as Big Huge Labs, Sway, Genially, Book Creator, Snappa, Crello, Design Wizard, Pable, Smore, and others). We will also share how Immersive Readers and Microsoft Translate can be used as students create their projects.

Objectives:
- Participants will define copyright and collaborate strategies to teach students about copyright.
- Participants will create media using a variety of tools that may include: Canva, Adobe Spark Video Maker, Synth, Big Huge Labs, Animoto, and others, while demonstrating awareness of copyright.
- Participants will leverage their lesson plans and activities by including copyright-friendly media projects for their students including both visual media and auditory media.

Outline

10 minutes - Introduction and schema activation poll
10 minutes - Copyright in the classroom
- Discussion about copyright
- Sharing tools that teach copyright
- Short group activity related to copyright
10 minutes - Tool 1 deep dive (Canva or another visual media creator - tools are subject to change)
5 minutes - Independent work time
10 minutes - Tool 2 deep dive (Animoto or another auditory media creator - tools are subject to change)
5 minutes - Independent work time
10 minutes - Tool 3 deep dive (Adobe Spark Video Creator - tools are subject to change)
5 minutes - Independent work time
15 minutes - Finish and share project(s)
5 minutes - Q/A
5 minutes - Closing

Supporting research

“Best Tech-Creation Tools.” Common Sense Education, Common Sense Education, 2 Apr. 2021, www.commonsense.org/education/top-picks/best-tech-creation-tools.

“The Student as Content Creator - 15 Content Creation Apps for in the Classroom.” BookWidgets Blog, www.bookwidgets.com/blog/2018/02/the-student-as-content-creator-15-content-creation-apps-for-in-the-classroom.

Lagola, Karen. “How to Teach Copyright and Fair Use to Students.” Edutopia, George Lucas Educational Foundation, 9 Apr. 2021, www.edutopia.org/article/how-teach-copyright-and-fair-use-students.

Monica Burns. Dr. Monica Burns is a former classroom teacher, et al. “How to Teach Copyright and Fair Use to Students.” Class Tech Tips, 16 Jan. 2020, classtechtips.com/2020/01/16/how-to-teach-copyright/.

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Presenters

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Melissa Henning, The Source for Learning
ISTE Certified Educator

Melissa Henning is a dedicated leader in the field of educational technology. She serves as the Educational Content Manager for TeachersFirst, a free teacher resource offered by The Source for Learning, a non-profit organization. She is an ISTE Certified Educator, Microsoft Innovative Trainer, Microsoft Certified Educator, Certified Nearpod Educator, Certified Adobe Creative Educator. Melissa has been an educator for over 20 years. Her passion is finding and sharing free tech tools to engage students in the learning process. She is a frequent presenter at ISTE, FETC, and other statewide technology conferences.

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Darshell Silva, Nathanael Greene Middle School

Darshell Silva has been a Teacher Librarian for 16 years. She is currently the Librarian at Nathanael Greene Middle School in Providence, RI. Darshell is a TeachersFirst Content Contributor, former Highlander Institute FUSE Fellow, a National Geographic Certified Educator, and a Certified BrainPOP Educator. In addition, she is also the secretary of the RI Society of Technology Educators (RISTE - an ISTE affiliate) board member, and a board member of the Steam Ship Historical Society. Her interests include books, technology integration, maker education, and community informatics. Maker Education Libguide located at https://technobrarian.fyi/MakerEdRI

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