Transform Learning With 3D Design and Emerging Technology |
Participate and share : Poster
Jason Brown Stephanie Dannehl
Immerse yourself in a world where you dream it and then do it using mixed reality. Discover how students create 3D designs and use emerging technology to collaborate, communicate and share their ideas. We'll focus on the design thinking process and share a variety of student examples.
Audience: | Library media specialists, Teachers, Technology coordinators/facilitators |
Skill level: | Intermediate |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: PC, Chromebook, Mac Tablet: Android, iOS |
Topic: | Emergent technologies |
Grade level: | 6-12 |
Subject area: | Career and technical education, STEM/STEAM |
ISTE Standards: | For Education Leaders: Empowering Leader
Designer
Empowered Learner
|
The purpose of this presentation is to demonstrate how mixed reality can be created and integrated into the K-12 curriculum. Student examples from Grade 2-12 will be shown. A variety of emerging technologies like the Microsoft Hololens will be demonstrated. The HoloLens is the first self-contained, wireless, holographic headset that allows users to engage with digital content and interact with holograms in the world around them. Participants will learn how to create 3D content using MorphiEDU, SketchUP, 3D Studio, and Blender. The ability to interact with 3D holograms invites new ways of learning and provides more opportunities for students to experience and achieve success. The Hypervsn will also be on display. The Hypervsn is a fan-like device that displays holographic images that can be seen without any other accessories. Participants will be able to view student-created content and learn how the Hypervsn is used for school events. Student work promoted on edtech social media, a positive change in student behaviors, and high numbers of students attending a 3D design after-school club are some of the ways we can determine success with this program.
Content and Activities:
Introductions and our why for 3D design
We will spend 12-15 minutes each for Art, Industrial Tech, and Library discussing collaboration, successes and fails of lessons, show student projects, and even some reflections from students on their work.
During the presentation, we will ask the audience any questions before moving to the next section. We may be using a Padlet or Jamboard for attendees to capture comments that we can address at the end of the session.
Our session is using emerging technologies so that is difficult to have any time of game or peer-to-peer interaction. This will be more of sharing the possibilities of combining 3D Design and emerging technologies together.
https://drive.google.com/file/d/1MqhxH4a4KfEr-MFzUEAS_kF7RSjEsmBf/view?usp=sharing
https://elearningindustry.com/holograms-revolutionize-education-system-world-nowadays
https://www.edsurge.com/news/2017-08-07-how-to-use-real-world-problems-to-teach-design-thinking-3d-printing-and-collaboration
https://www.edsurge.com/news/2019-07-31-design-thinking-is-a-challenge-to-teach-and-that-s-a-good-thing
Stephanie Dannehl is a school librarian and tech integration specialist for the Bertrand Community School District. In this position, she teaches K-6 library skills, integrates technology with K-12 students and teachers, and provides staff development for teachers. Stephanie has her master's in Instructional Technology and 25+ years of experience in the classroom. In 2019 she was one of 10 librarians in the nation and the first in Nebraska that was awarded the I Love My Librarian Award sponsored by the American Library Association, The New York Times, and the Carnegie Corporation.