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Drawing as a Thinking Process — It's More Than Sketchnoting

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 395-6
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Participate and share : Interactive session

Manuel Herrera  
Discover how simple drawings can be leveraged beyond capturing information and staying focused during lectures. We'll demonstrate how sketching and visual thinking are used by students to create and refine mental models, make thinking visible and problem-solve. You'll leave with simple techniques to build your confidence in drawing!

Audience: Professional developers, Teachers, Teacher education/higher ed faculty
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Tablet: Android, iOS, Windows
Participant accounts, software and other materials: No specific technology is needed. You will need markers, pencils and paper. Some will be provided but there is limited supply.

Optional: Tablets with drawing software. Procreate, Sketches, Paper, are great apps.

Topic: Creativity & curation tools
Grade level: PK-12
ISTE Standards: For Students:
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

Participants will
- learn and use the empathy, ideation, and prototyping steps from the design thinking process and apply it to all content areas.
- build confidence in drawing and sketching
- learn new structures and revisit old strategies to capture student ideas
- understand how research supports using drawing as a thinking process
- discover how including a creative process to student work can be measured over time and improve student products.

Outline

I. Introduction - 5 minutes
II. Build confidence in drawing (interactive & sharing) - 15 minutes
III. View Research in drawing and thinking - 5 minutes

Core Experience
Materials and Tools - Tablets, Smartphones, PC/Mac, Markers, Pencils and Paper
Hands on Challenges and Goals
IV. View classroom examples and practice (interactive & sharing) - 30 minutes
V. Q & A - 5 minutes

Supporting research

Book: Making Thinking Visible When learners speak, write, or draw their ideas, they deepen their cognition. Project Zero's Visible Thinking approach shows how. Ron Ritchhart and David Perkins http://www.visiblethinkingpz.org/VisibleThinking_html_files/06_AdditionalResources/makingthinkingvisibleEL.pdf Article: Neural correlates of the episodic encoding of pictures and words http://www.pnas.org/search?author1=Fergus+I.+M.+Craik&sortspec=date&submit=Submit Article: Learning Through Visuals Visual imagery in the classroom Haig Kouyoumdjian Ph.D. https://www.psychologytoday.com/blog/get-psyched/201207/learning-through-visuals

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Presenters

Photo
Manuel Herrera, Manuel Draws

Manuel is an educator, a speaker, and an illustrator. He specializes in sketchnoting, visual thinking, and design thinking. Over the past 18 years, he has keynoted and led workshops at educational conferences like SXSWEdu, ISTE, TCEA, MassCUE, FETC & .EDU. Manuel has illustrated books, publications, and graphics for organizations, publishers and schools. In 2018 Manuel became a Google Innovator at LAX18. You can follow Manuel on Twitter and Instagram at @manuelherrera33.

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