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Problem-Based Space Exploration Through Paper Circuitry

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 352
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Explore and create : Creation lab

Joshua Cohen  
Shoshanna Cohen  

In this session, you will use a three-level paper circuitry space exploration project as a launching pad for your own circuitry project. The outlined project demonstrates how to integrate students' multidimensional learning styles, levels, languages and passions into real world research and 21st century skills.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: To download code (and we all will be doing so at some point) you will need a device or devices that have:
USB-A Port or adapter to power the Chibi Chip (Your laptop will work fine)

and an

An audio port for a 3.5mm audio jack or an adapter such as Apple’s “USB-C to 3.5 mm Headphone Jack Adapter lets you connect devices that use a standard 3.5 mm audio plug — like headphones or speakers — to your USB-C devices”

Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Additional detail: Student presentation
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Students will be able to: 
Use circuit design software to create a parallel circuit, then attach the circuit to a microcontroller designed for use on paper.
Use the Microsoft MakeCode programming environment to program and control actions of their chosen outputs.
Model a future, off-planet living space with their own hand-made programmed circuits.
Use their hands-on experience to integrate student artworks, interactive art techniques, space expoloration, and computational thinking into grade 2-12 classrooms across content areas.
Access and use free resources to support “Tangible, Low Threshold, Low Cost Entry to Computational Thinking”

Outline

We will share differentiation strategies to create opportunities for all learners to find solutions to paper circuitry space exploration challenges. The goal is for students to learn together while having fun through choice and voice in their potential groups’ solutions. We will dive into three possible levels of connected projects
Intro: 10 mins
L1: 20 mins -Mars Landing and Exploration: Simple, parallel, and diy switch paper circuitry (Hands-on)
L2: 20 mins -Lighting up a Habitat Model with Chibichip (Hands-on, device-based activity)
L3: 20 mins -E-textiles: Create clothes that can communicate morse code (Hands-on, device-based activity) through lights and colors
Conclusion and Ending Summary: 10 mins
Questions and Next Steps: 10 mins

Supporting research

Lee, V.R., Recker, M. Paper Circuits: A Tangible, Low Threshold, Low Cost Entry to Computational Thinking. TechTrends 62, 197–203 (2018). https://doi.org/10.1007/s11528-017-0248-3

Mellis, D. et al. “Microcontrollers as Material Crafting Circuits with Paper.” MIT Media Lab, 2018, http://technolojie.com/wp-content/uploads/2019/01/2013-Mellis-TEI-microcontrollers.pdf. Accessed 25 9 2021

Qi, Jie. “Paper Electronics: Circuits on Paper for Learning and Self-Expression.” Paper Electronics : Circuits on Paper for Learning and Self-Expression, Massachusetts Institute of Technology, Massachusetts Institute of Technology, 2016, https://dspace.mit.edu/handle/1721.1/109617?show=full. Accessed 26 Sept. 2021.

Tofel-Grehl, Colby, et al. ``Crafting Circuits Integrating culturally responsive teaching and current events into science.” NSTA National Science Teaching Association, NSTA, 3 2021,

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Presenters

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Joshua Cohen, Joshua Cohen

I am a high school math teacher in Seattle, WA where I have been teaching at the same school in southwest Seattle for 14 years. I have taught in Atlanta, Honduras, and Seattle. I have been a member of the Chibitronics team for one year.

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Shoshanna Cohen, Chibitronics

Hi! I am a 16th year educator! I have taught as an elementary science specialist, dual language classroom teacher on both the Spanish and English sides of the classroom, as a project based learning instructional coach, as a guided reading specialist, and as an elementary S.T.E.A.M. Specialist. I have also written published curriculum for multiple organizations. My passion is to help educators find the best hands on, interdisciplinary curriculum and projects to ignite the curiosity and creativity in their students regardless of funding possibilities.

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