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Interactive 3D in the Classroom: Empower the Creator in All Students

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: La Nouvelle Ballroom, Table 19
Experience live: All-Access Package

Participate and share : Poster

Catherine Cheo-Isaacs  
Steven Isaacs  

Interactive 3D is everywhere, from games, film and TV to architecture and beyond! Learn about the potential of Fortnite Creative, Twinmotion and Unreal Engine, and leave with an understanding of Epic Games’ vast 3D interactive teaching resources that level up students with real-world skills using industry-standard tools.

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Emergent technologies
Grade level: 6-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Proposal summary

Purpose & objective

This session will introduce educators to interactive 3D and real-time technology across various industries, including advertising, game development, architecture, engineering, automotive, film, and entertainment. The workshop will share teaching resources using Fortnite Creative, Twinmotion, and Unreal Engine. Educators will leave with an understanding of the suite of Epic Games’ 3D interactive resources and the potential they have to prepare students for real-world skills using industry-standard tools.

Outline

00:00 Welcome/Presenter Intro
02:00 What is Interactive3D?
06:00 Emerging Careers in Interactive3D/Unreal Futures
10:00 Debunking Unreal Engine Myths
15:00 Unreal Engine Computer Science Lessons
19:00 Fortnite Creative Classroom Resources
23:00 Twinmotion
27:00 Epic MegaGrants
29:00 Next steps/Closing

Supporting research

https://www.unrealengine.com/en-US/blog/new-report-shows-high-demand-for-real-time-3d-skills-in-global-job-market

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Presenters

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Catherine Cheo-Isaacs, Epic Games

Cathy Cheo-Isaacs (@iwearthecrowns) is an Educational Technology, Professional Learning, Esports, and Game-Based Learning Consultant. A professionally trained pastry chef, former roles include Game Design & Development Teacher, Event Production Specialist, Lower School EdTech Specialist, Innovation and Technology Integration Specialist. Credits include: Google Educator, Google Trainer, Certified BrainPOP Educator, Class Dojo Mentor, Polar Ambassador, Seesaw Ambassador, Apple Teacher, #MinecraftMentor2017, #CoffeeEduNJ co-founder, @EdCampNYC Organizer. Wife of @mr_isaacs, mom of @amazingrace1214 and @leilaboo215. She hearts theatre, tech, food, ‘Cuse, and little red cars. Cathy tries to live aloha each day and likes to yell.

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Steven Isaacs, Epic Games

Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

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