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Design Thinking With Verizon Innovative Learning HQ

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 352
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Explore and create : Creation lab

Gabriela Chacon  
Heidi Jacobson  
Kelly McNeil  

Verizon Innovative Learning HQ provides educators with a free easy-to-use one-stop-shop that inspires creativity by infusing cutting-edge technology into curricula. Learn design-thinking strategies created by the Edson Entrepreneurship + Innovation Institute at Arizona State University, which you can leverage with students right away!

Audience: Curriculum/district specialists, Principals/head teachers, Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS, Android, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: To best engage in the presentation, attendees should come with a 1:1 laptop, tablet, or smartphone of any operating system. Attendees should register for free for Verizon Innovative Learning HQ at www.verizon.com/learning
Topic: Equity and inclusion
Grade level: 6-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have skilled teachers who actively use technology to meet student learning needs.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Earlier this year, Google, in partnership with Gallup, released a report about the gender gap in computer science (https://blog.google/outreach-initiatives/code-with-google/gender-gap-computer-science/?utm_source=twitter&utm_medium=social&utm_campaign=20210505-CSGenderGapGallup2021--all-all-&src=org-tw-20210505-CSGenderGapGallup2021--all-all-). According to their findings, 88% of girls are not likely to pursue a career in computer science, reporting, “I feel judged” and “it’s a boy’s career.” Despite their best intentions, parents, too, have reservations about their girls entering the technology workforce, believing, “it’s a man’s job.”

And it’s not only gender. Opportunity gaps exist based on race and ethnicity, where students who are white on average earn more high school credits in STEM than their Black and Hispanic peers (U.S. Department of Education, https://nces.ed.gov/pubs2016/2016007.pdf). These gaps create self-fulfilling prophecies where students do not pursue STEM degrees and careers because “these subjects are too hard” (Pew Research, https://www.pewresearch.org/fact-tank/2018/01/17/half-of-americans-think-young-people-dont-pursue-stem-because-it-is-too-hard/). Primarily, people cite “cost and time barriers,” “having difficulty with STEM classes,” and losing interest in STEM as reasons for not pursuing these in-demand careers (Pew Research, https://www.pewresearch.org/fact-tank/2018/01/17/half-of-americans-think-young-people-dont-pursue-stem-because-it-is-too-hard/).

To address these critical issues, Verizon Innovative Learning HQ (www.verizon.com/learning) was created by educators and for educators in response to the global pandemic. This open-source platform provides K-12 educators with free, adaptable lesson plans, unit plans, and applications in order to provide students with immersive learning experiences in design thinking and more.

In this session, participants will be able to understand what design thinking is and how it applies to all subjects, especially STEM. In addition, participants will learn what the Verizon Innovative Learning HQ is and how to leverage its entirely free content (lessons, apps, PD, and more) to support student learning in design thinking.

Outline

First, participants will engage in an impromptu networking session to explore "What big challenge do you bring to this session? What do you hope to get from and give this group or community?"

Next, participants will learn what the design thinking process is and how it aligns with project-based learning, discovery, student choice, and creativity.

Participants will then be introduced to Verizon Innovative Learning HQ (www.verizon.com/learning) and come to know why it was created and how it provides turnkey PD and lesson and app content that can be used in classrooms the very next day.

Specifically, attendees will learn about three lesson plans centered around design thinking that are flexible and can be adapted to meet the needs of various learners. Participants will have time to try one of the design thinking activities for themselves to engage in the learning that their students will be engaged in.

Supporting research

- www.verizon.com/learning
- https://blog.google/outreach-initiatives/code-with-google/gender-gap-computer-science/?utm_source=twitter&utm_medium=social&utm_campaign=20210505-CSGenderGapGallup2021--all-all-&src=org-tw-20210505-CSGenderGapGallup2021--all-all-
- https://nces.ed.gov/pubs2016/2016007.pdf
- https://www.pewresearch.org/fact-tank/2018/01/17/half-of-americans-think-young-people-dont-pursue-stem-because-it-is-too-hard/
- https://www.pewresearch.org/fact-tank/2018/01/17/half-of-americans-think-young-people-dont-pursue-stem-because-it-is-too-hard/

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Presenters

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Gabriela Chacon, Arizona State Unviersity

Gabriela serves as Assistant Director of the Youth Entrepreneurship team at ASU's J. Orin Edson Entrepreneurship + Innovation Institute. She collaborates to develop, maintain, and ensure effective administration of the Verizon Innovative Learning Middle School programs. She has also served as an Academic Associate in the Mary Lou Fulton Teachers College. Gabby has experience working on sustainability science education projects and classroom teaching experience. She formerly was a STEM teacher in the Tempe Elementary School District and holds a Master of Science in Global Technology and Development from the School for the Future of Innovation in Society at ASU.

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Heidi Jacobson, Arizona State University J. Orin Edson Entrepreneurship + Innovation Institute

Heidi serves as the Director for Youth Entrepreneurship, J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University. With more than 25 years of experience, she is an enthusiastic educational technology leader skilled in operational oversight and directional leadership of educational technology programs. She started her career as a teacher in the K-12 setting, moving to the district level trainer, AZ Dept of Education, University level program coordinator and developed multiple STEM/Career & College Readiness programs while partnering with local business leaders.

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Kelly McNeil, Digital Promise

Kelly leads curriculum development on the Youth Entrepreneurship Team at Arizona State University at the J. Orin Edson Entrepreneurship + Innovation Institute. She builds project-based online curriculum and professional development for middle and high school students and educators using innovative instructional strategies and emerging technology. Kelly has a background in IT , classroom instruction and makerspace management and is currently pursuing her Educational Doctorate in Leadership + Innovation at ASU. Some classroom edtech experience includes: VR, AR, programming and Computer Science, circuitry and electronics, robotics, CAD, 3D printing, rapid prototyping, design thinking, game design and PBL.

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