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Strengthen Your STEAM Power Game

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 298-9
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Participate and share : Interactive session

Tim Needles  
Learn five ways to empower students as they develop STEAM skills essential for the future. Explore versatile ideas and digital tools for helping students to navigate in the digital world while building the vital SEL and communication skills they need.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: No downloads are necessary. We'll review a range of gamification tools but here are links to 3 of the most popular gamified assessment tools we will be addressing:

Kahoot- https://kahoot.com/
Quizlet- https://quizlet.com/
Quizziz- https://quizizz.com/

We will also be discussing AR/3D imaging/video educational games with these apps:

Eyejack app- https://eyejackapp.com/
Morphi app- https://www.morphiapp.com/

Topic: Games for learning & gamification
Grade level: PK-12
Subject area: Performing/visual arts, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Additional detail: ISTE author presentation
Related exhibitors:
Quizizz Inc.
, Kahoot! EDU, Inc.
, Kami
, MERGE

Proposal summary

Purpose & objective

In this short, fun, interactive presentation, the ISTE author will walk the attendees through several tools and lead activities to provide an opportunity to experience them firsthand. There will be a Q&A period following the activity.

Outline

5 minutes: Introduction and overview with a focus on creativity, social emotional learning, and adapting the learning for any educational setting.

50 minutes: An exploration of 15 different EdTech tools and projects with demonstrations and interactive modeling in which attendees participate.

5 minutes: Closing thoughts with resources and a short Q & A

Supporting research

Gamifying education: what is known, what is believed and what remains uncertain: a critical review- https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0042-5

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Presenters

Photo
Tim Needles, Smithtown High School East

Tim Needles is an art, media and STEAM teacher, the author of STEAM Power: Infusing Art Into Your STEM Curriculum and an artist. An educator for over two decades, Needles has taught AP art, digital media, filmmaking, photography, drawing, screenwriting, animation, game design, 3D printing, coding, animation, and augmented and virtual reality. He has also taught mass communication and emerging media at Five Towns College and Adelphi University. Needles trains teachers and students in edtech, creative and media arts integration curriculum, social-emotional learning, and provides professional development for the Lincoln Public Schools, Brigantine Schools, Cape May Schools, NYSCATE, School Library Journal, StoryCorps, Mid East Suffolk Teacher Center, Suffolk's Edge Teacher Center, Project Presence and Digital Media Academy. He’s an Adobe Education Leader and Master Teacher with the Adobe Youth Voices program, and a frequent conference presenter. Needles is the chair of the NAEA ArtEdTech interest group and an ISTE Community Leader. He’s a NASA Solar System Ambassador, a DEN Star and an Adobe Creative Educator, and is a certified educator for National Geographic, Adobe, Formative, PBS, Discovery, Kami, GoGuardian and Clever. He is the recipient of the 2021 NAEA Eastern Region Art Educator Award, 2019 ISTE Teacher Education Network's Technology In Action Award, 2018 ISTE Arts and Technology PLN Network Creativity Award, 2016 NAEA Art Education Technology Outstanding Teacher Award and the Robert Rauschenberg Power of Art award at The National Gallery of Art. As an artist and writer, Needles’ work has been featured on NPR, in The New York Times and at the Norman Rockwell Museum, Columbus Museum of Art, Photographer’s Forum, French Photo and SVA Gallery. He also writes for McGraw Hill’s The Art of Teaching, School Arts, NYSCATE’s News, TEAE’s Trends and Short and Sweet NYC.

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