Strengthen Your STEAM Power Game |
Participate and share : Interactive session
Tim Needles
Learn five ways to empower students as they develop STEAM skills essential for the future. Explore versatile ideas and digital tools for helping students to navigate in the digital world while building the vital SEL and communication skills they need.
Audience: | Curriculum/district specialists, Library media specialists, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | No downloads are necessary. We'll review a range of gamification tools but here are links to 3 of the most popular gamified assessment tools we will be addressing: Kahoot- https://kahoot.com/ We will also be discussing AR/3D imaging/video educational games with these apps: Eyejack app- https://eyejackapp.com/ |
Topic: | Games for learning & gamification |
Grade level: | PK-12 |
Subject area: | Performing/visual arts, STEM/STEAM |
ISTE Standards: | For Educators: Designer
Creative Communicator
|
Additional detail: | ISTE author presentation |
Related exhibitors: | Quizizz Inc., Kahoot! EDU, Inc., Kami, MERGE |
In this short, fun, interactive presentation, the ISTE author will walk the attendees through several tools and lead activities to provide an opportunity to experience them firsthand. There will be a Q&A period following the activity.
5 minutes: Introduction and overview with a focus on creativity, social emotional learning, and adapting the learning for any educational setting.
50 minutes: An exploration of 15 different EdTech tools and projects with demonstrations and interactive modeling in which attendees participate.
5 minutes: Closing thoughts with resources and a short Q & A
Gamifying education: what is known, what is believed and what remains uncertain: a critical review- https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0042-5
Tim Needles is an art, media and STEAM teacher, the author of STEAM Power: Infusing Art Into Your STEM Curriculum and an artist. An educator for over two decades, Needles has taught AP art, digital media, filmmaking, photography, drawing, screenwriting, animation, game design, 3D printing, coding, animation, and augmented and virtual reality. He has also taught mass communication and emerging media at Five Towns College and Adelphi University. Needles trains teachers and students in edtech, creative and media arts integration curriculum, social-emotional learning, and provides professional development for the Lincoln Public Schools, Brigantine Schools, Cape May Schools, NYSCATE, School Library Journal, StoryCorps, Mid East Suffolk Teacher Center, Suffolk's Edge Teacher Center, Project Presence and Digital Media Academy. He’s an Adobe Education Leader and Master Teacher with the Adobe Youth Voices program, and a frequent conference presenter. Needles is the chair of the NAEA ArtEdTech interest group and an ISTE Community Leader. He’s a NASA Solar System Ambassador, a DEN Star and an Adobe Creative Educator, and is a certified educator for National Geographic, Adobe, Formative, PBS, Discovery, Kami, GoGuardian and Clever. He is the recipient of the 2021 NAEA Eastern Region Art Educator Award, 2019 ISTE Teacher Education Network's Technology In Action Award, 2018 ISTE Arts and Technology PLN Network Creativity Award, 2016 NAEA Art Education Technology Outstanding Teacher Award and the Robert Rauschenberg Power of Art award at The National Gallery of Art. As an artist and writer, Needles’ work has been featured on NPR, in The New York Times and at the Norman Rockwell Museum, Columbus Museum of Art, Photographer’s Forum, French Photo and SVA Gallery. He also writes for McGraw Hill’s The Art of Teaching, School Arts, NYSCATE’s News, TEAE’s Trends and Short and Sweet NYC.