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Energize Your Content Standards (& SEL/Equity Initiatives) With an ISTE Standards Crosswalk

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 393-4
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Participate and share : Interactive session

Beth Clarke  
Frank Devereaux  

This session will make explicit connections between the ISTE Student Standards and content standards such as math, ELA, social studies, science and a bonus of SEL standards. During this session, we will share crosswalks to support the process of designing learning experiences that build aspiration and knowledge, skills and understandings.

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Teachers
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Google Docs, Sheets, Jamboard, Google Drive
Topic: Using the ISTE Standards
Grade level: PK-12
ISTE Standards: For Students:
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Knowledge Constructor
  • Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
Related exhibitors:
Mosaic Instructional Planning
, Demco, Inc.
, Book Creator
, BrainPOP
, BrightBytes
, Wakelet
, WeVideo, Inc.
, Screencastify
, Seesaw Learning
, Soundtrap for Education

Proposal summary

Purpose & objective

*Participants will make explicit connections to the content standards and the ISTE student standards.
*Participants will understand the demand of the standard(s) and how to provide multiple means for learner variability and provide culturally responsive learning experiences (UDL framework)
*Participants will engage in an activity that provides authenticity of standards in their context.
*Success measured by all ISTE student standards mapped to corresponding content standards in graphic organizer

Outline

5 Minute Intro activity and icebreaker using Google JamBoard
5 Minutes reviewing ISTE Student Standards
5 minutes review the crosswalk documents
10 minutes on how to bring diversity, equity, and inclusion into the design of activities
20 minutes break into groups and each group with work on a different crosswalk focus area
 -Math, SS, ELA/Reading, Science, and SEL
5 minutes Share Outs
5 minutes reflections (JamBoard)
5 minutes - Q&A

Supporting research

“We Got This” by Cornelius Minor, Seeking Student Feedback - We Got This p. 81-82.pdf
“Cuturally Responsive Teaching and the Brain” by Zaretta Hammond
“Cultivating Genius: An Equity Framework for Culturally and Historically Responsive Literacy” by Gholdy Muhammad
“Learning First, Technology Second in Practice” by Liz Korb
“Equity by Design” by Mikko Chardin and Katie Novak

More [+]

Presenters

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Beth Clarke, CESA2
ISTE Certified Educator

Beth is an innovative educator who is an advocate to ignite the learning experience. Her passion lies in learner-centered pedagogy while partnering with educators to leverage digital tools and resources. Currently, Beth’s role is the Senior Director of the Digital Leadership and Learning Center at CESA 2 where she supports educators across southern WI. Also, Beth facilitates the integration of Universal Design for Learning to promote conditions for inclusive education, the New Teacher Mentor program to support educator induction and sustainability, as well as the ISTE Educator Certification program. Most importantly, equity is a priority in every facet of her work.

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Frank Devereaux, CESA 2
ISTE Certified Educator

Frank is a Digital Learning Consultant for Wisconsin’s CESA2 region. He is excited to help educators utilize meaningful technology to transform learning in their classrooms. Frank has over 20 years of middle school teaching experience, and as a MakerSpace Teacher/STEAM Camp Director he worked with many students and educators to learn the Design Process alongside them. He highly values hands-on learning, having time to explore, & being given the space to create. He enjoys piquing student interest in 3D printers, laser cutters, game design, and robotics as well as a good old power drill and hammer!