Game Design & Unreal Engine |
Listen and learn : Ed talk
Brian Dickman Steve Isaacs Ian Southwell
Student agency increases when students are presented with meaningful and relevant activities to encourage problem-solving and computational thinking. Come learn about the collection of Epic Games' Hour of Code activities that teach game design and coding concepts to students while creating game levels using Unreal Engine.
Audience: | Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Participant accounts, software and other materials: | OPTIONAL: Installation on PC (preferred device) https://www.unrealengine.com/en-US/download |
Topic: | Emergent technologies |
Grade level: | 6-12 |
Subject area: | Career and technical education, Computer science |
ISTE Standards: | For Educators: Designer
Creative Communicator
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Disclosure: | The submitter of this session has been supported by a company whose product is being included in the session |
#CSEdWeek and the Hour of Code provide students with opportunities to explore coding in fun and engaging ways. Imagine the possibility when Hour of Code is shared with an industry-standard game engine. Student agency increases when students are presented with meaningful and relevant activities to encourage problem-solving and computational thinking. Participants will learn about the Epic Games Hour of Code activities that teach coding concepts to students while creating game levels using Unreal Engine.
00:00 Welcome/Presenter Intro/Overview
02:00 What is Unreal Engine/ Interactive 3D?
06:00 Unreal Engine in Popular Culture
10:00 Why Unreal Engine in Edu?
12:00 Demand for Careers in Real time 3D
15:00 Showcase ways Unreal Engine is being used in Education
18:00 Unreal Engine Community / Epic Games' Commitment to Education
20:00 Hour of Code Lessons/Computer Science Concepts
55:00 Q&A
58:00 Next steps/Closing
https://www.unrealengine.com/en-US/blog/new-report-shows-high-demand-for-real-time-3d-skills-in-global-job-market
https://www.unrealengine.com/en-US/blog/demand-for-unreal-engine-and-real-time-3d-skills-at-all-time-high
https://www.burning-glass.com/wp-content/uploads/Visualizing_future_3D_skills.pdf
http://gamesandlearning1.blogspot.com
https://fortnite.gamepedia.com/Creative
https://www.teachthought.com/the-future-of-learning/how-sandbox-learning-became-the-future-of-education/
Brian is not your typical educator. His motivation comes from his vivid memories of technology victories and shortcomings as a child. His father was calling him Rube Goldberg before it was cool. Merging his childhood passion for technology with his computer science degree and software industry experience makes Brian an educator that breaks the barriers of traditional education.
Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.
While attending the Academy of Art University in San Francisco Ian decided to take his love for 3D virtual worlds and make it a career. After graduating with a Bachelor in Fine Arts for Computer Animation he found work at a local game development studio. Ian has worked for over a decade professionally as a Designer, Instructor, and Artist. During this time he has worked with seven (7) different studios. This experience gained Ian an advanced working knowledge of building a game from the first concept, to final bug testing.
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