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Game Design & Unreal Engine

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 271-3
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Listen and learn : Ed talk

Brian Dickman  
Steve Isaacs  
Ian Southwell  

Student agency increases when students are presented with meaningful and relevant activities to encourage problem-solving and computational thinking. Come learn about the collection of Epic Games' Hour of Code activities that teach game design and coding concepts to students while creating game levels using Unreal Engine.

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: OPTIONAL: Installation on PC (preferred device) https://www.unrealengine.com/en-US/download
Topic: Emergent technologies
Grade level: 6-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

#CSEdWeek and the Hour of Code provide students with opportunities to explore coding in fun and engaging ways. Imagine the possibility when Hour of Code is shared with an industry-standard game engine. Student agency increases when students are presented with meaningful and relevant activities to encourage problem-solving and computational thinking. Participants will learn about the Epic Games Hour of Code activities that teach coding concepts to students while creating game levels using Unreal Engine.

Outline

00:00 Welcome/Presenter Intro/Overview
02:00 What is Unreal Engine/ Interactive 3D?
06:00 Unreal Engine in Popular Culture
10:00 Why Unreal Engine in Edu?
12:00 Demand for Careers in Real time 3D
15:00 Showcase ways Unreal Engine is being used in Education
18:00 Unreal Engine Community / Epic Games' Commitment to Education
20:00 Hour of Code Lessons/Computer Science Concepts
55:00 Q&A
58:00 Next steps/Closing

Supporting research

https://www.unrealengine.com/en-US/blog/new-report-shows-high-demand-for-real-time-3d-skills-in-global-job-market

https://www.unrealengine.com/en-US/blog/demand-for-unreal-engine-and-real-time-3d-skills-at-all-time-high

https://www.burning-glass.com/wp-content/uploads/Visualizing_future_3D_skills.pdf

http://gamesandlearning1.blogspot.com
https://fortnite.gamepedia.com/Creative
https://www.teachthought.com/the-future-of-learning/how-sandbox-learning-became-the-future-of-education/

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Presenters

Photo
Brian Dickman, Cleverlike Studios, Inc.

Brian is not your typical educator. His motivation comes from his vivid memories of technology victories and shortcomings as a child. His father was calling him Rube Goldberg before it was cool. Merging his childhood passion for technology with his computer science degree and software industry experience makes Brian an educator that breaks the barriers of traditional education.

Photo
Steve Isaacs, Epic Games

Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

Photo
Ian Southwell, Clevelike

While attending the Academy of Art University in San Francisco Ian decided to take his love for 3D virtual worlds and make it a career. After graduating with a Bachelor in Fine Arts for Computer Animation he found work at a local game development studio. Ian has worked for over a decade professionally as a Designer, Instructor, and Artist. During this time he has worked with seven (7) different studios. This experience gained Ian an advanced working knowledge of building a game from the first concept, to final bug testing.

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