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Use Lit 4 #DigiCitz

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 255-7
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Explore and create : Creation lab

Lindsay Foster  
Anne Truger  

Using high quality children's literature as a source for a digital citizenship curriculum might not seem like the right "tool," and yet — it is. This session will explore a variety of children's books that can be used for different grade levels to illustrate digital citizenship principles.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Mac, PC, Chromebook
Tablet: Android, iOS, Windows
Topic: Digital citizenship
Grade level: PK-5
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
Related exhibitors:
Book Creator

Proposal summary

Purpose & objective

Educational Challenge: Digital citizenship curriculum can be challenging to meet the needs of learners K-8 as well as to be applicable. This session will address how to create and use high quality children's literature materials often found in the local library to build a rigorous digital citizenship curriculum that includes all learners.
Technology Intervention: May include but not limited to Airtable, Pear Deck, Nearpod, Flipgrid, LEGO Education, Google Workspace for EDU, Microsoft Office Suite, Quiver
Models Employed: SAMR
Lesson Plans/Instructional Activities or Strategies: Resources will include Airtable database, templates from Google Workspace for EDU and Microsoft Office Suite, Quiver, Pear Deck, Nearpod and Flipgrid that will integrate with the list of high quality children's books to provide a resource for classroom educators, media specialists and curriculum coaches and specialists to build interactive, engaging and meaningful digital citizenship curriculum
Evidence of Success: Participant/attendees will engage in activity stations and will receive resources that can be used immediately upon return to their campus or district

Outline

5 Minute - Welcome and "Who's Here" poll (Mentimeter or Poll Everywhere)
3 Minute - Facilitator introduction
2 Minute - Explanation of session and purpose/objectives
10 Minutes - Activity 1 - Book Talk and Activity (Relationships & Communication)- Nerdy Birdy
10 Minutes - Activity 2 - Book Talk and Activity (Internet Safety) - Once Upon a Time Online
10 Minutes - Activity 3 - Book Talk and Activity (Privacy & Security) - Chicken Clicking
10 Minutes - Activity 4 - Book Talk and Activity (Media Balance and Well Being)- Not a Box
10 Minutes - Activity 5 - Book Talk and Activity (Privacy & Security) - Fabulous Friend Machine
10 Minutes - Activity 6 - Book Talk and Activity (Cyberbullying) - Troll Stinks
10 Minutes - Activity 7 - Book Talk and Activity (Digital Footprint & Identity) - #Goldilocks: A Cautionary Tale
5 Minutes - Wrap Up
5 Minutes - Question and Answer

Some activities will be audience participation in small groups and some activities will be round robin rotation. One activity will be group led via Pear Deck or Nearpod. All activities will include book information, activity resources and templates, and lesson materials to guide activity independently. For independent rotation stations, there will be task cards available.

Supporting research

https://cyberbullying.org/digital-citizenship-research
https://files.eric.ed.gov/fulltext/ED586165.pdf
https://www.ace.edu/blog/post/2019/01/08/digital-citizenship-what-it-means-how-to-teach-it-and-the-resources-you-need
https://www.mbfxc.com/digcitinstitute.html
https://www.iste.org/areas-of-focus/digital-citizenship
https://www.iste.org/explore/5-competencies-digital-citizenship
https://www.iste.org/explore/digital-citizenship/essential-elements-digital-citizenship

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Presenters

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Lindsay Foster, Ed Willkie Middle School

Lindsay Foster has two decades of educational experience as an elementary classroom educator, a technology applications instructor, and as an instructional technology coach. As an Instructional Technology Coordinator, Mrs. Foster helps students & educators alike build meaningful & engaging learning experiences using technology across the curriculum. Mrs. Foster is a Google Certified Trainer, a LEGO Education US Master Educator, Book Creator Ambassador, and BreakoutEDU Trainer. Mrs. Foster loves to showcase student and educator experiences in the classroom, on the campus and across her district and state, and her speaking engagements have included ISTE, TCEA, MACUL, NCTIES, TCEA ETC, TCCA, TiA, and TXGoo.

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Anne Truger, TrueNorth Educational Cooperative 804

Anne Truger is an educational technology consultant with over 20 years of conference presentation experience. Anne dreams of a world where technology integration becomes truly seamless and invisible. Currently Anne works as a Instructional Technology Coach for TrueNorth 804 Educational Cooperative. In her free time she provides Google Training for private clients. She is a Google for Education Certified Trainer and a Google Certified Innovator. Anne has presented at APC 2018-2021, ISTE 2001-2021 and at many other local conferences. She enjoys presenting and sharing her lifelong love of learning and technology passion with others.

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