Infusing Computational Thinking Skills in the Literacy Classroom |
Participate and share : Poster
Ashley Gable
Learn ways to boost literacy skills and strategies using computational thinking (CT). You'll discover how abstract and difficult reading skills can be made more concrete and hands-on using computational thinking and STEAM integration. Attendees will leave with ideas and resources on infusing CT in the English language arts classroom.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac |
Participant accounts, software and other materials: | Google Drive App for their phone or a laptop |
Topic: | Computer science & computational thinking |
Grade level: | 6-12 |
Subject area: | Language arts, STEM/STEAM |
ISTE Standards: | For Coaches: Change Agent
|
Participants will learn specific ways to integrate STEAM and CT skills in the ELA classroom to boost literacy achievement.
Participants will gain access to resources and innovative lessons for middle school and secondary students in the ELA classroom.
Coaches or teachers will have support in lesson creation to infuse these concepts into the classroom as stand alone lessons or within the Project-Based Learning instructional framework.
These ideas can be utilized in a range of environments from 1:1 with devices, robotics such as Sphero, Ozobots, and Makey Makey or modified to include simple materials, supplies, and analog EDP graphic organizers.
George Couros, The Innovator's Mindset
Katie Martin, Learner-Centered Innovation
Ashley Gable has been in education for 12 years. She has a B.S. in Elementary Education and a M.Ed in English. She is also National Board Certified in English. She currently serves as the Technology Integration Specialist at Childersburg Middle School in Talladega County Schools. She has taught reading and English courses in elementary, middle, and high school settings. She is passionate about literacy at all levels, crafting professional development, creating meaningful learning experiences with Project-Based Learning, integrating STEAM in all content areas, and using Computational thinking to boost literacy skills.
Coding Made Easy with CS First
Inclusive computer science education with Microsoft MakeCode and micro:bit
K-12 State of the Industry: Superintendents Share Lessons Learned, Future Plans