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Infusing Computational Thinking Skills in the Literacy Classroom

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: La Nouvelle Ballroom, Table 7
Experience live: All-Access Package

Participate and share : Poster

Ashley Gable  
Learn ways to boost literacy skills and strategies using computational thinking (CT). You'll discover how abstract and difficult reading skills can be made more concrete and hands-on using computational thinking and STEAM integration. Attendees will leave with ideas and resources on infusing CT in the English language arts classroom.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac
Participant accounts, software and other materials: Google Drive App for their phone or a laptop
Topic: Computer science & computational thinking
Grade level: 6-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Coaches:
Change Agent
  • Facilitate equitable use of digital learning tools and content that meet the needs of each learner.
Professional Learning Facilitator
  • Build the capacity of educators, leaders and instructional teams to put the ISTE Standards into practice by facilitating active learning and providing meaningful feedback.
  • Evaluate the impact of professional learning and continually make improvements in order to meet the schoolwide vision for using technology for high-impact teaching and learning.

Proposal summary

Purpose & objective

Participants will learn specific ways to integrate STEAM and CT skills in the ELA classroom to boost literacy achievement.
Participants will gain access to resources and innovative lessons for middle school and secondary students in the ELA classroom.
Coaches or teachers will have support in lesson creation to infuse these concepts into the classroom as stand alone lessons or within the Project-Based Learning instructional framework.
These ideas can be utilized in a range of environments from 1:1 with devices, robotics such as Sphero, Ozobots, and Makey Makey or modified to include simple materials, supplies, and analog EDP graphic organizers.

Supporting research

George Couros, The Innovator's Mindset
Katie Martin, Learner-Centered Innovation

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Presenters

Photo
Ashley Gable, Childersburg Middle School/Talladega Cou

Ashley Gable has been in education for 12 years. She has a B.S. in Elementary Education and a M.Ed in English. She is also National Board Certified in English. She currently serves as the Technology Integration Specialist at Childersburg Middle School in Talladega County Schools. She has taught reading and English courses in elementary, middle, and high school settings. She is passionate about literacy at all levels, crafting professional development, creating meaningful learning experiences with Project-Based Learning, integrating STEAM in all content areas, and using Computational thinking to boost literacy skills.

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