Invention Literacy With Makey Makey and Scrappy Circuits

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 389-90
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Participate and share : Interactive session

Michael Carroll  
Invention literacy is the ability to understand inventions and how to create new ones. Much like art, music and writing are taught at an early age, inventing should be as well. Learn how to interact with code in fun and creative ways like body movement, DIY controllers and wireless options.

Audience: Coaches, Principals/head teachers, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: none
Topic: Maker activities & programs
Subject area: Performing/visual arts, STEM/STEAM
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

Proposal summary

Purpose & objective

Participants will be able to better understand the human-made objects that populate the world around us and we interact with daily and how they can be created, remixed, and made accessible to all.


- What is Invention Literacy?
- How Can you Teach Invention Literacy?
- Why Teach Invention Literacy?
- Scrappy Circuits
- Scrappy Circuits and Makey Makey
- The Importance of Switches
- Remixing the world (building)
- Share ideas learned & inventions

Supporting research

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Michael Carroll, Abington School District

K-12 Instructional Coach in the Abington School District & author of Scrappy Circuits