Edtech Solutions
Network Summit
Edtech Advocacy &
Policy Summit

Embracing STEM Mindsets Through Code With Google

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 348-9
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Explore and create : Creation lab

Sherry Gick  
Kelly York  

What are STEM mindsets? Why are they important? How can we encourage and support learners with tools and resources to create deeper levels of classroom experience? This session will focus on how to understand STEM through student-led learning pedagogies, computer science and thinking dispositions utilizing Google’s Code With Google.

Audience: Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

The purpose of this session is to discuss and explore authentic opportunities for student learning through STEM mindsets and computer science.
Participants will participate in activities to identify STEM mindsets and dispositions; discuss ways to implement them in their current classrooms; create and explore two of the Code with Google programs as a student and teacher


30 minutes - STEM Mindsets | Identifying and encouraging them in the classroom

30 minutes - Code with Google: CS First | Hands-on learning of how to use the CS First curriculum to introduce creating with computer science to students grades 4-8

20 minutes - Code with Google: Grasshopper | Hands-on exploration and creating with Javascript

5 minutes - Code with Google Opportunities | Explore other learning opportunities offered by the Code with Google Team

5 minutes - Reflection & Closing

Supporting research

Current Perspectives and Challenges in Computer Science Education

Code with Google helps more students learn to code:

Preparing Students for the Future:

Latest Research:

More [+]


Sherry Gick, Five Star Technology Solutions

Sherry is a Director of Professional Development for Five Star Technology Solutions. A former teacher-librarian and special education teacher with 20 years of experience with students K-12, she now enjoys working with educators across the nation on effective technology integration, solid teaching pedagogy, best practices in school libraries, STEM & computer science education, as well as Google applications and tools. She is a Google for Education Certified Trainer and an active member of ILF, ICE, and ISTE. Sherry is a 2015 Library Journal Mover & Shaker and a former president of ISTE Librarians Network.

Kelly York, Five-Star Technology Solutions

Kelly York, Director of Professional Development with Five Star Technology Solution, is a Google Certified Trainer who has a passion for creating awesome professional development for educators. . Kelly is a wife, mother, and tech enthusiast with more than a decade of classroom experiences and eCoach support. With teaching experience at the elementary and middle level, she developed a strong love for strong instructional approaches, technology and innovation. Kelly is an Indiana University graduate, Go Hoosiers! In her personal time, Kelly enjoys running, keeping up with her two little girls and spending time on the water as a family!

People also viewed

3 Simple Ways to Gamify Your Math Lessons
Creating Digital Escape Rooms (With Google Apps)
Too Cool for School: Kids as Creators of Content