Discover 5 Ways Design Thinking Can Impact Faculty Culture and Collaboration |
Listen and learn : Ed talk
Michael Cohen Sabba Quidwai
If we want collaborative practice and creativity to become part of student culture, it needs to be modeled by teachers with a goal that it permeates faculty culture. Learn how design thinking, a framework for empathy-focused problem-solving, can improve our faculty culture and foster a community of collaborators.
Audience: | Principals/head teachers, Professional developers, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Professional learning |
Grade level: | PK-12 |
ISTE Standards: | For Education Leaders: Systems Designer
Collaborator
|
Participants will understand the design thinking process and how it can be used as a tool for develop solutions to improve faculty collaboration.
- Participants will understand the design thinking process and how it can be used as a tool for students to solve problems
- Participants will learn how the Design Thinking process can help them fulfill the ISTE Communicator Educator standards
- Participants will be shown examples of how the Design Thinking process.
- Participants will be shown how to develop the scope and sequence of a design-driven experience
- Divergent Thinking Ice Breaker - 5 minutes
- What is Design Thinking? - 5 minutes
- It starts with Empathy - 5 minutes
- Design Driven Challenge - Create the best solution to support faculty collaboration - 30 minutes
- Pitch and Present - 10 minutes
- Wrap Up - 5 minute
Gray, A. (2016) The 10 Skills You Need To Thrive In The Fourth Industrial Revolution. World Economic Forum. Retrieved from: https://www.weforum.org/agenda/2016/01/the-10-skills-you-need-to-thrive-in-the-fourth-industrial-revolution/
d.school Institute of Design Stanford. (2017): 8 core abilities. Retrieved from: https://dschool.stanford.edu/about/#about-8-core-abilities
IDEO. (2017). What is human-centered design. Retrieved from: http://www.designkit.org/human-centered-design
Brown, T., Wyatt, J. (2010) Design Thinking for Social Innovation. SSIR. Retrieved From: https://ssir.org/articles/entry/design_thinking_for_social_innovation
Lawson, Bryan. How designers think: London, Butterworth Architecture, 1991.
Stribley, M. (2015) 20 Reasons Good Design [Really] Matters To Your Business. Canva. Retrieved from: https://designschool.canva.com/blog/design-at-work/
Wise, S. (2016). Design thinking in education: Empathy, challenge, discovery, and sharing. Edutopia. Retrieved from:
https://www.edutopia.org/blog/design-thinking-empathy-challenge-discovery-sharing-susie-wise
Michael Cohen, The Tech Rabbi, is a designer, educator and creativity instigator. His mission is to help educators around the world reveal their own creative abilities so they can empower students to solve interesting problems and become positive contributors to our global society. He is the author of the book Educated By Design, which outlines his principles for revealing and nurturing our innate creative courage and capacity. He is a national keynote speaker, advisor, and trainer. He serves as the director of innovation for Hebrew Academy of Miami, where he leads STEAM and Entrepreneurship initiatives and programs.
Sabba believes that cultures of innovation begin with a culture of empathy. She works with leaders to integrate design thinking practices that encourage creativity, recognize accomplishments, build trust and inspire a collective vision. Sabba researches how design thinking can prepare individuals with the mindset and skills to thrive in a rapidly changing world. Sabba hosts a podcast, “Sprint to Success with Design Thinking,” where she interviews researchers and practitioners about their stories and strategies for navigating change with design thinking and thriving in today’s world.
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