Explore and create : Creation lab
Carl Hooker Dr. Adam Phyall Tana Ruder
This popular 2020 session returns with three dynamic facilitators helping you showcase students' learning. This hands-on "Nailed It" experience will have you creating "masterpieces." While there's no $10,000 prize, there will be individualized learning, creative collaboration and more! Join us to learn and laugh. Leave ready to engage and enhance.
|Audience:||Coaches, Professional developers, Teachers|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||The tools we are using, normally, the attendee will not need any new accounts. We are using non-log in resources plus a presentation tool of their choice such as Canva, Buncee, PowerPoint, Google Slides, or Keynote.|
|Topic:||Creativity & curation tools|
|ISTE Standards:||For Educators:
This presentation is parodying the show Nail It! and will mimic its layout as much as possible (obviously minus the food & $10,000 prize.) The facilitators show the 'contestants' (attendees) a tech design to recreate. They will be given the recipe and ingredients needed to complete the task. (There will even be an opportunity for them to buzz in to get master help from the facilitators. Etc.)
There will be different presentation tools that can easily be adapted to every participants' resources at their educational institutions. It is truly to see that tools can be manipulated into creative engaging learning opportunities housed in presentational gamifiation.
It is one big Nailed It! contest with tech integration tools versus cookies. The entire audience will participate by recreating the activity we have created first.
There are three rounds for them to complete each task. Three contestants will be on display but the entire group will be encouraged to build in a manner they desire (table, partner, group, or individually.)
The first round will be shorter and with an easier design challenge. The second round will have a more detailed challenge. And the final round will be quite the finally!
B. Selection of displayed contestants
C. First Round Challenge Shared
D. First Round Competition
E. Winner Announced
F. Second Round Shared
G. Second Round Competition
F. Winner Announced
G. Third Round
a. How the creations were done
b. How this process of gamifying learning tools could be applied to their own learners
c. Q & A
How do we use Tech for learning versus just using tech?
Learning First! https://www.edutopia.org/article/putting-learning-first-new-tech-tools
If you already have great tech tools, how can we dive further into them??? This session truly is just that. Let's get to the depth of learning without having to use the new shining tool. (However, new tools that allow all students to have a voice are amazing in their own right as well!)
Carl Hooker is an educational consultant and speaker from Austin, TX. He spent 10 years building a successful 1:1 and now consults districts striving for high quality blended learning. He is a former teacher and administrator and has written 6 books on mobile learning as well as being a named a National Faculty Member for Future Ready Schools. He hosts two podcasts (ISTE’s Learning UnLeashed and The UnDisruptED podcast) and an online course called The Remote Learning Coach for schools and districts looking for assistance when it comes to remote and hybrid learning. For full bio go to https://CarlHooker.com
Adam Antoine Phyall II, Ed.D., is the director of technology and media services for the Newton County School System in Georgia where he’s focused on helping teachers put technology in the hands of students to keep them engaged in rigorous learning. Since getting his first laptop in college, Phyall has been hooked on the fantastic things technology can add to learning. Early in his teaching career, Phyall had students create videos and podcasts to explain advanced science concepts. Once he saw the impact technology had on learning in his classroom, he began to share his activities and strategies with peers. This led Phyall to work as a building instructional technology leader, technology facilitator, and then take on his current role as a tech director. Throughout his career, Phyall has worked extensively with Title I and urban schools to improve technology integration for economically disadvantaged students. He has developed mobile learning plans for school districts in Georgia and Missouri that have led to 1:1 device initiatives. His philosophy on teaching is, “If you’re having fun teaching it, then your students will have fun learning it.”
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