An Extrasensory Art Experience: Learning About Art and Science Through Technology |
Participate and share : Poster
Diana Nicole Arana Julieta Arellano Castellanos Ana Camila Colorado María Chantal Vizcaíno Martínez Luisa Lomeli Kimberly Uribe
Art, science, technology ... a single unifying vision for understanding synesthesia.
Hear how a 12th grade student used artificial intelligence and machine learning to design a system that acts as a translator between images and music. She also found a creative way to develop an immersive and extrasensory experience that emulates what people with synesthesia perceive.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows |
Participant accounts, software and other materials: | QR Lector |
Topic: | Student agency, choice and voice |
Grade level: | 9-12 |
Subject area: | Performing/visual arts, STEM/STEAM |
ISTE Standards: | For Students: Empowered Learner
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Additional detail: | Student presentation |
Using an innovative Passion-Driven Methodology, attendees will learn from me and my student how a passion project can be implemented so they can personalize students' learning experience.
We will present our unique Maker STEAM methodology that has incremented radically the number of girls exploring STEAM disciplines at our school.
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My name is Luisa Lomeli I’m from Guadalajara, Mexico. I am 32 years, old, I´m a psychologist and have been working in a school for almost 10 years now. First i started as de psychologist, counselor, 3 years in preschool and this last year in formation.
Passionate about arts and science. EdTech Coordinator at Instituto Alpes San Javier. Looking forward on STEAM integration in curriculum and generating data driven alternatives for enhancing learning experiences.