Coding Globally: An SDG Hackaton Thousands of Miles Away |
Participate and share : Poster
Hilda Luna Viviana Padilla Leticia Lugo Esmeralda Madrid
Through this session, my students will present their learning experiences during a global hackathon to solve problems related to the Sustainable Development Goals.
See how maker STEAM education, coding, physical computing and prototyping are possible even a thousand miles away.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Topic: | Computer science & computational thinking |
Grade level: | 9-12 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Students: Innovative Designer
|
Additional detail: | Student presentation |
Attendees will have the opportunity to learn from students and their teachers how they can implement a virtual hackathon to foster creativity, innovation, coding, Maker, and collaboration skills.
https://en.unesco.org/futuresofeducation/news/hundred-innovators-future-school-learning-everywhere
Hilda is a STEAM Coordinator & K-6 Technology Specialist. She is passionate about education. She is specialized in the design of learning experiences. She has implemented several educational innovation methodologies based on the MAKER movement, and STEAM workshops. She has co-designed graphical methodologies for the design of challenges and has participated in the implementation of several innovation projects for the integration of technology in the classroom. Hilda is the co-designer and operator of the Alpes Preschool Makerspace fostering each day creativity and innovation skills in children through real-life experiences related to STEAM fields and the Maker movement.
Coding for Sustainable Development Goals
Digital Equity & Opportunity: US Department of Education's Office of Ed Tech Updates
Leadership for Deeper Learning