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Do You Want to Build a Snowman?

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 345
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Explore and create : Creation lab

Alicia Verweij  
Heidi Williams  

Integrate computer science, computational thinking and content-area standards into an engaging and fun lesson on building a snowman! Participants will walk away with a better understanding of what content integration of CS and CT looks like in an elementary classroom.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Computer or tablet to:
access websites
compose documents

Smartphone:
interact with padlet

A computer with USB port to:
play with robots

Topic: Curriculum planning & evaluation
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Computational Thinker
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

Concept (Know) -
Educational content knowledge
CS/CT Unit- framework
Scratch - block based programming

Practice (Do) -
Draw and share a snowman
Walkthrough CS/CT Unit - framework
Snowman project in Scratch - block based programming

Change in Pedagogy - Action Item -
(Performance Expectation)
Creation of an integrated CS/CT Unit

Outline

Concept (Know) - 10 minutes (Google Slides)
Educational content knowledge
CS/CT Unit- framework
Scratch - block based programming

Practice (Do) - 20 minutes (Google Slides - Scratch website - Padlet - Jamboard)
Draw and share a snowman
Walkthrough CS/CT Unit - framework
Snowman project in Scratch - block based programming

Change in Pedagogy - Action Item - 60 minutes - (Google Docs - Flipgrid - playing & creating with a variety of computer science tools and robots)
(Performance Expectation)
Creation of an integrated CS/CT Unit

Supporting research

A K-6 computational thinking curricular framework: pedagogical implications for teaching practice (https://www.tandfonline.com/doi/abs/10.1080/10494820.2021.1986725)

Angeli, C., & Valanides, N. (2019). Developing young children’s computational thinking with educational robotics: An interaction effect between gender and scaffolding strategy. Computers in Human Behavior.

Bers, M. U., González-González, C., & Armas-Torres, M. B. (2019). Coding as a playground: Promoting positive learning experiences in childhood classrooms. Computers & Education, 138, 130–145.

Hall, J., & McCormick, K. (2019). Designing and developing play-based computational thinking environments for preschool children [Conference session]. 2019 Association for Educational Communications & Technology, Las Vega, NV, United States

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Presenters

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Alicia Verweij, EDGEucating LLC

Alicia Verweij is a seasoned educator, passionate about teaching children to think critically, problem-solve, and function in an ever-changing digital world in preparation for future careers. She is committed to collaborative, engaging learning techniques and assisting educators in implementing them. As a teaching veteran, she holds a Master of Education in Educational Leadership, a B.S. in Business Management, an Alternate Route Education Certification, and an endorsement in Gifted Education. Over the course of her career, she has been the recipient of numerous grants and awards based on her success in the classroom.

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Heidi Williams, Marquette University

Heidi Williams is a passionate coding and computational thinking advocate. She has over 30 years of experience in K-12 public education as both a teacher and administrator. She currently serves as a computer science curriculum specialist for Marquette University's PUMP CS grant in Milwaukee, WI. Williams has shared her passion for integrating coding and computational thinking into the curriculum at local, state, regional and national conferences, and many have leveraged her expertise for conference presentations, coding coaching, professional development and K-12 scope and sequence alignment of computer science skills throughout the curriculum (nofearcoding.org)

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