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Autodesk, Inc. Seal of Alignment Posters

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: MCCNO La Nouvelle Ballroom, Table 8
Experience live: All-Access Package

Participate and share : Poster

Matthew Dalton  
Kellyanne Mahoney  

Tinkercad is a free, easy-to-use app for 3D design, electronics and coding. Teach core skills and abilities in fun and engaging ways while complying with online privacy and security regulations including COPPA and GDPR. Tinkercad also provides curriculum developed in partnership with teachers to align with multiple standards.

Audience: Principals/head teachers, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS
Participant accounts, software and other materials: To create designs and classrooms, participants will need a “Teacher” account on: https://www.tinkercad.com/

We look forward to seeing you!

Topic: Online tools, apps & resources
Grade level: 6-8
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
  • Students build networks and customize their learning environments in ways that support the learning process.
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Proposal summary

Purpose & objective

In this poster session, we will demonstrate the numerous ways in which educators can teach with Tinkercad. From creating designs based on a scientific concept to being featured in a unit or class on 3D design and printing, Tinkercad is a versatile, standards-aligned, and extensible instructional tool to introduce students to the building blocks of innovation: 3D design, electronics, and coding.

For example, in a challenge-based lesson, students could design a solution to an authentic problem from their community. Students could be asked to think of some problem that a physical object could solve and then be given a couple of weeks to design and test their solutions. Alternatively, students who are engaged with Minecraft in schools can extend their play-create experience by importing Tinkercad objects.

New users of Tinkercad are immediately introduced to a series of scaffolded mini-lessons on how to use its various tools. Along the way, they also make some pretty cool things. The best part is the ability to move in and out of the lessons whenever they want to and immediately incorporate lesson ideas into their own design projects.

Options to share and improve upon others' designs bring a high level of collaboration with one another and the wider community of creators, as well as opportunities to teach students about creators' rights and derivative works. Ample free resources available on the site give students a chance to experience the design process in meaningful and relevant ways.

Emphasis will be placed on Tinkercad's classroom readiness for educators including: (1) Tinkercad Classrooms and classroom management tools and (2) Lesson Plans and alignment with ISTE, Common Core, and Next Generation Science Standards.

If you're interested in reaching out to our team for more ready-to-use workshops, lesson materials, tips on getting started with Tinkercad in the classroom, or any other inquiries, please contact TinkercadLearning@autodesk.com.

Supporting research

ISTE's Seal of Alignment Report for Tinkercad:
https://cdn.iste.org/www-root/Libraries/Documents%20%26%20Files/Standards-Resources/AutodeskTinkercadFindingsReport-2020.pdf

Supporting research for applications of Tinkercad (e.g., 3D printing, STEM confidence, engineering for pre-service teachers) and efficacy in the classroom:
https://www.nsta.org/journal-college-science-teaching/journal-college-science-teaching-mayjune-2019/improving-preservice
https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1759&context=ijpbl
https://my.hamilton.edu/offices/lits/research-design-studio/3d-modeling
https://stel.pubpub.org/pub/01-02-eldebeky-2021/release/1
https://guides.hshsl.umaryland.edu/tinkercad
https://www.edc.org/sites/default/files/uploads/IDEAS-Maker-Program.pdf

Additional 3rd party resource link-outs:
http://technologyforlearners.com/tinkercad-lesson-activities/
https://weareprintlab.com/blog/tinkercad-3d-printing-in-the-stem-classroom-10-example-lesson-ideas

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Presenters

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Matthew Dalton, Autodesk

Matthew A. Dalton has a Masters in Interactive Arts and Technology from Simon Fraser University. Before being brought on as a Community Manager for K-12 Education at Autodesk, he was a STEAM Integrator & Makerspace Educator at a private K-8 school in Portland, OR. Matthew's previous work with Maker Faire, Make: Magazine, Instructables, and several Universities have granted him over 12 years experience working alongside educational institutions and students on the topics of digital and physical fabrication.

Photo
Kellyanne Mahoney, Autodesk

Kellyanne is a Youth Program Specialist for Autodesk. As part of a team focused on the construction industry, she creates K-12 STEAM learning content, manages education campaigns and programs, facilitates professional development for educators, and builds strong relationships with the education community. She is a National Board Certified Teacher and experienced curriculum developer who spent 13 years working in the Boston Public Schools.

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