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Immersive Scavenger Hunt

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: MCCNO ISTE Central, Hall H Lobby
Experience live: All-Access Package

Participate and share : Public social event

Jaime Donally  
Explore ISTE books in this immersive journey using augmented reality. Try to solve the puzzle in this playful scavenger hunt while learning about new resources for your classroom. Complete the hunt to win a special prize.

Audience: Library media specialists, Professional developers, Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS, Windows, Android
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Educators:
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

This activity gives attendees an opportunity to interact with several AR/VR tools while participating in a scavenger hunt. Attendees will come away with a greater hands-on understanding of these tools and how they can be used with students or in professional development/training.

Supporting research

Examples of AR/VR tools and rationale for using them are included in the presenter's books, Learning Transported and The Immersive Classroom.

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Presenters

Photo
Jaime Donally, ARVRinEDU

Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.

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