Student Showcase: Portfolio of a Game Developer
Participate and share : Poster
Jesus Roman Disini Kia Angeles
Being able to let the community know how well students are performing is not just the parents' dream, but ours as well. As their mentors and educators, giving the students the platform to let them shine is what encourages and motivates us to flourish further in this field.
|Audience:||Chief technology officers/superintendents/school board members, Curriculum/district specialists, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Tools for taking notes are encouraged.|
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||STEM/STEAM, Special education|
|ISTE Standards:||For Educators:
|Additional detail:||Student presentation|
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
|Related exhibitors:||Unity Technologies, Girls Who Code, Canva for Education, Screencastify, Wakelet, Zoom|
Purpose and Objectives:
1. To help educators understand how technology increases positive learning outcomes, inclusivity, and empathy through peer collaboration of diverse classrooms.
2. To introduce student e-Portfolio and how building one can help learners personalize their own learning goals and outcomes.
3. To share various ways of learning paradigms each student may have for personalized learning of various programming languages while implementing student-centered and progressive pedagogy.
4. To impart sample lessons with project-based learning that show how students of a particular level can use gamification in expressing their experiences through coding.
5. To recount how the presenter's personal experience with teaching and mentoring special students helped in designing and constructing alternative assessments through reflective learning about the three student domains: behavioral, emotional, and cognitive domains.
NOTE: The session will highlight the student presenter’s well-developed e-Portfolio.
(1) Importance of Student Showcase - https://realworld.digitalpromise.org/roadmap/student-showcase/
(2) Benefits of Student e-Portfolio - https://www.aacu.org/publications-research/periodicals/benefits-e-portfolios-students-and-faculty-their-own-words
(3) Special Education Students Computes - https://districtadministration.com/teach-science-stem-activities-coding-for-special-education-students/
I’m Jeremy Disini, 18 years old and a budding game developer from the Philippines. At age 9, I was diagnosed with ASD. It was around the same time that I started creating simple video games. For four years, I was enrolled in the Junior Academy for Coding Knowledge for a Computer Science mentoring program. My dream is to be a solo game developer and tell my own stories through games. I will soon join the Computer Science and Game Design program in Digipen Institute of Technology where I hope to further hone my skills in programming and game design.
Hello, I am Kia Karmela Angeles, 29 years old and a lifelong learner. I finished my Bachelor’s Degree in Information Technology and worked as a software engineer and web developer for eight years before teaching. I’m currently a Technology Coach of JACK, Junior Academy for Coding Knowledge, Inc. Mentoring and coaching budding engineers and programmers made me strive for excellence and earn certifications and higher education. I finished Computer Science (CAT.1) Diploma Programme given by IBDP (2017) and Master Programme in Artificial Intelligence Engineering under SimpliLearn (2019). Now, I'm moving towards educational certifications and earning Master's Degree units.