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VR with 6 Degrees Of Freedom - Learning Beyond 360

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 393-4
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Listen and learn : Ed talk

Andy Mann  
Get started using 6 Degrees Of Freedom (6DoF) VR to provide immersive learning experiences in your classroom. Discover the best education apps, integration strategies, casting options, and management tips for the Oculus Quest and other VR platforms. Explore creation apps such as Gravity Sketch, Engage, Zoe, and Driftspace.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: If attendees have a device, they may more easily follow the presentation, which will be shared, and actively explore some of the shared website and resources. However, a participant without a device will get just as much out of the presentation. If a participant brings their own VR headset, they may show it, or offer to allow somone to use it. However this workshop is being taught with the expectation that no one other than the presenter will be using a VR headset.
Topic: Augmented, mixed & virtual reality
Grade level: 6-12
Subject area: Social studies, Science
ISTE Standards: For Coaches:
Collaborator
  • Partner with educators to identify digital learning content that is culturally relevant, developmentally appropriate and aligned to content standards.
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.

Proposal summary

Purpose & objective

There are five learning objects
1 - Introduce new users to the learning potential of virtual reality when a student can move around the environment with 6 Degrees of Freedom/6DOF and use their hands/controllers to interact with objects
2 - Participants will learn about the best educational app and how they can be used to support a wide range of content areas - including science and social studies
3 - Learn best practice for managing the use of VR headsets in the classroom, defining learning spaces, partnering students
4 - Learn strategies for sharing a small number of devices such as casting to a projector, capturing images and recording video
5 - Participants will participate by sharing their learning experiences and best practices to create a community of knowledge

Outline

1 - Show examples of differences between VR, AR, and 6DoF VR (5 minutes)

2 - Experience Sharing and Testimonials from other teachers - sharing why/how 6DoF VR creates an immersive learning environment (5 minutes)

3 - Introduce the Oculus Quest controls, menu and app (10 minutes)

4- Introduce 2 “getting started” VR apps and casting options (15 minutes)

5- Short overview/demo of selected educational apps and how the app can support diversity and inclusion (15 minutes)

6 - Share favorite apps and tips in a shared Padlet board - attendees will be invited to contribute (5 minutes)

7 - Wrap up and closing (5 minutes)

Supporting research

Check out: https://www.virtualiteach.com/
Steve Bambury
Steve Bambury is Head of Digital Learning and Innovation across the JESS Dubai schools where he works with staff, students, parents and school leaders to help them develop their use of education technology. Steve is an Apple Distinguished Educator, a Microsoft Innovative Educator Expert (Fellow) in 2017 Steve launched VirtualiTeach a non-profit site dedicated to sharing ideas, projects and theory related to the use of VR and AR in education. Alongside this, Steve launched the #CPDinVR events and in June 2017, he became the first educator to host professional development sessions inside virtual reality using the Engage platform. In 2018 he was named Education Trendsetter of the Year by Edtech Digest and won the BETT MEA Innovation Award.

Why VR is the perfect education tool
https://mbryonic.com/vr-education/

How Virtual Reality Will Change How We Learn and How We Teach
https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

Benefits Of Using Virtual Reality In The Classroom
https://readwrite.com/2018/03/20/benefits-using-virtual-reality-classroom/

12 Amazing Uses of Virtual Reality
https://www.entrepreneur.com/slideshow/281073

10 Awesome Things You Can Do with a Virtual Reality Headset
https://www.maketecheasier.com/things-to-do-with-vr-headset/

Virtual Reality in Education
Engaging VR and AR educational content for students of all ages
https://www.classvr.com/virtual-reality-in-education/

Virtual Reality In Education – How Are Schools Using VR?
https://www.viar360.com/education-schools-using-virtual-reality/

5 Reasons Why Schools Need Virtual Reality Education
https://www.theamegroup.com/virtual-reality-education/

Virtual Reality in Education
https://thinkmobiles.com/blog/virtual-reality-education/

5 Key Barriers to VR Adoption in Schools
https://www.virtualiteach.com/single-post/2019/03/31/5-Key-Barriers-to-VR-Adoption

How Can Virtual Reality Bring Equity to Education?
https://edtechtimes.com/2018/10/02/how-can-virtual-reality-bring-equity-to-education/

Why Virtual Reality is needed in Education
https://www.veative.com/blog/why-virtual-reality-in-education

Is Virtual Reality The Future Of Online Learning?
https://builtin.com/edtech/virtual-reality-in-education

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Presenters

Photo
Andy Mann, Muskegon Area Intermediate School Dist

Andy Mann was one of Michigan’s first tech teachers and tech directors and is currently the educational technology consultant at a regional service center. He is a Google Certified Educator, Trainer, and co-founder of the Michigan REMC RITS group. Andy is a two-time recipient of the ISTE Making It Happen Award for technology leadership. He is a popular, high-energy presenter at conferences and at Bureau of Education and Research seminars. He loves to help educators discover the immersive learning potential of 6 Degrees of Freedom VR.

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