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Reward Yourself! Helping Students, Teachers and Coaches Organize and Recognize Their Work!

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Location: Virtual
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Participate and share : Poster

Dr. Amy Arsiwala  
Tom Samaras  
Hussain Arsiwala  
Mariya Arsiwala  
Zahra Arsiwala  
Ted Samaras  

In this session, we will model different ways students, teachers and coaches can organize and recognize their work in a creative, fun and personalized way. Using Google Tools like Google Sheets, Google Forms, Data Studio and Google Sites, organization becomes part of the process!

Audience: Technology coordinators/facilitators, Coaches, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Instructional design & delivery
Grade level: PK-12
ISTE Standards: For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Students, teachers, and coaches will learn effective, efficient, and reimagined ways of creating organizational tools that are rewarding and interesting to them while still being robust in the data that they provide. By helping learn skills that help all parties take ownership of not just their learning but the tracking of their learning, the data generated can be more meaningful, engagement is increased, and self-reliance becomes more achievable. While the presentation will focus on Google Tools, these skills and considerations can be transposed across many platforms with fidelity. Participants will be able to create their meaningful organization products, such as robust portfolios, as one example.

Supporting research

Gamify Your Classroom By Dr. Matthew Farber
Global Perspectives on Gameful and Playful Teaching & Learning By Dr. Matthew Farber
Instructional Coaching by Jim Knight
String Theory by David Foster Wallace
Where Good Things Come From by Steven Johnson
The Wild Card by Hope and Wade King
How does Gamification affect the Learning Process?

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Dr. Amy Arsiwala, Franklin Township Board of Ed

Dr. Amy Arsiwala is an instructional technology coach in NJ. She also Adjunct at Drew U. She is a former special education teacher and the Middle School STEAM coordinator. She is an advocate for students with special needs and is the Assistive Technology Evaluator for the district. She is a member of NJCart and provides support teachers and staff on the use of instructional technology in the classroom.

Ted Samaras, Franklin Township BOE

Ted Samaras is an instructional technology coach for the Franklin Township Public Schools in Somerset, NJ where he was an Educational Support Professional of the Year in 2018. He is also a Google for Education Certified Innovator (VIA20) and Trainer. Ted is also the creator of Recruit Helpers, a database and website providing student athletes information for college recruiting. He has assisted in the development and implementation of various technology rollouts, including the district's 1:1 Chromebook initiative. He is a graduate of Rutgers University and also holds a Master's in Educational Technology from New Jersey City University.

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